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REoL TOUGH: The Pit

   (7 reviews)
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It's the year 2094, and after all of hell's daemons that returned to the Mt. McKinley Base (FIFFY.WAD: REoL TOUGH: Hell On Earth), found it all boarded up. They all broke in, and were sent to the new Detention Center located next to it.

Most of the daemons were just awaiting for Satan to start the new school year at SATAN'S SCHOOL OF WARFARE (next REoL TOUGH level. Look for it soon) for classes. They just wanted to go back to hell, but the access way was closed, and they just simply wanted to go back!

One day, HELL BROKE LOOSE! A riot broke out in the Detention Camp (and a fairly nice one too)! Some guards were sent in to put as many deamons as they can into 10 prison cells located in the building, 2 in one cell block, 8 in the other. All could fit 4 comfortably. Some daemons were too big for that requirement. There were just too many daemons running around!

All the guards were killed, and the daemons are running all over the place! A good hiding spot within this Detention Camp is the Unenchanted Forrest! They are ready for ANYONE who gets in their way!

Meanwhile, you, B.J. BLAZKOWICZ, was sent to the White House to be breifed on what's going on atop Mt. McKinley, AGAIN! At first you thought something horrible was to happen to the President. It's worse! It could threaten ALL MANKIND, like George Bush did to this country!

You were given a partial map of the Detention Center, and you were told in a briefing by the Pentagon that you'll have to use a room called The Pit to gain access to all parts of the building. To keep evil ones from escaping, switches throughout the building (sometimes tripwires) are used to activate/deactivate lifts to gain entry to doors in The Pit. All were lowered at night. It's reported the Daemons have lowered all the platforms and filled the pit with 10 feet of radioactive waste! You'll have to find the switches or trip wires to raise the lifts to other doors so as not to get the goo all over you, AND to be able to reach the doors as well! NOTE: ONE door will NOT have a platform for it in The Pit! This door is an "exit only" door to exit the Unenchanted Forrest. BEWARE!

GOOD LUCK! YOU MAY NEED IT!


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Unknown date

  
This is such a waste of a good idea it makes me angry. --1/5

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Unknown date

  
Well I suppose this is an interesting concept but it is pulled of pretty badly. You would think that after four of so maps FIFFY could actually do some half decent architecture however you won't find any of that here. Also while this was released many years before Boom you will definatley want an advanced Source Port since there are far too many "things" on screen at one time for the Original Doom exe to cope

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Unknown date

  
September 1994. It's an early example of those "Reol Tough" levels, which had bullish readme files but were rubbish. This one has 488 baddies - loads for 1994 - and in typical style you just mow down one mob after the next. Gameplay involves holding down the fire button, sidestepping left and right if you're facing imps, just standing still if you're facing demons. Paradoxically therefore it's not hard at all. And there's a tree maze. I gave up at that point.

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Unknown date

  
Good: A fairly good deal of killing to do; some okay lighting at points. Bad: Blocky, uninspired architecture; texture misalignments everywhere; bizarre style errors (e.g., doors in the "sky"); possible to get permanently stuck at least once; the infamous tree maze that STILL slows DOOM.EXE to a crawl. Overall: Not totally unplayable, but fairly dull. 2/5 -VV

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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