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REoL TOUGH: The Pit

   (7 reviews)
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About This File

It's the year 2094, and after all of hell's daemons that returned to the Mt. McKinley Base (FIFFY.WAD: REoL TOUGH: Hell On Earth), found it all boarded up. They all broke in, and were sent to the new Detention Center located next to it.

Most of the daemons were just awaiting for Satan to start the new school year at SATAN'S SCHOOL OF WARFARE (next REoL TOUGH level. Look for it soon) for classes. They just wanted to go back to hell, but the access way was closed, and they just simply wanted to go back!

One day, HELL BROKE LOOSE! A riot broke out in the Detention Camp (and a fairly nice one too)! Some guards were sent in to put as many deamons as they can into 10 prison cells located in the building, 2 in one cell block, 8 in the other. All could fit 4 comfortably. Some daemons were too big for that requirement. There were just too many daemons running around!

All the guards were killed, and the daemons are running all over the place! A good hiding spot within this Detention Camp is the Unenchanted Forrest! They are ready for ANYONE who gets in their way!

Meanwhile, you, B.J. BLAZKOWICZ, was sent to the White House to be breifed on what's going on atop Mt. McKinley, AGAIN! At first you thought something horrible was to happen to the President. It's worse! It could threaten ALL MANKIND, like George Bush did to this country!

You were given a partial map of the Detention Center, and you were told in a briefing by the Pentagon that you'll have to use a room called The Pit to gain access to all parts of the building. To keep evil ones from escaping, switches throughout the building (sometimes tripwires) are used to activate/deactivate lifts to gain entry to doors in The Pit. All were lowered at night. It's reported the Daemons have lowered all the platforms and filled the pit with 10 feet of radioactive waste! You'll have to find the switches or trip wires to raise the lifts to other doors so as not to get the goo all over you, AND to be able to reach the doors as well! NOTE: ONE door will NOT have a platform for it in The Pit! This door is an "exit only" door to exit the Unenchanted Forrest. BEWARE!

GOOD LUCK! YOU MAY NEED IT!


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Unknown date

  
This is such a waste of a good idea it makes me angry. --1/5

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Unknown date

  
Well I suppose this is an interesting concept but it is pulled of pretty badly. You would think that after four of so maps FIFFY could actually do some half decent architecture however you won't find any of that here. Also while this was released many years before Boom you will definatley want an advanced Source Port since there are far too many "things" on screen at one time for the Original Doom exe to cope

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Unknown date

  
September 1994. It's an early example of those "Reol Tough" levels, which had bullish readme files but were rubbish. This one has 488 baddies - loads for 1994 - and in typical style you just mow down one mob after the next. Gameplay involves holding down the fire button, sidestepping left and right if you're facing imps, just standing still if you're facing demons. Paradoxically therefore it's not hard at all. And there's a tree maze. I gave up at that point.

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Unknown date

  
Good: A fairly good deal of killing to do; some okay lighting at points. Bad: Blocky, uninspired architecture; texture misalignments everywhere; bizarre style errors (e.g., doors in the "sky"); possible to get permanently stuck at least once; the infamous tree maze that STILL slows DOOM.EXE to a crawl. Overall: Not totally unplayable, but fairly dull. 2/5 -VV

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  • File Reviews

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      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
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    • By pritch · Posted
      I can't in all conscience not give Sunlust 5 stars.   This was my first run through, I'm late to the party but don't have as much time for Doom nowadays. But if something like this were released every week, I'd probably never play any other game again.   I've gotten so used to playing such great maps and megawads created by this community that I can honestly say commercial games routinely feel lacklustre in comparison. And these are free - the best things in life truly are.   Sunlust isn't perfect. I dislike the glut of killed-to-end maps in the late teens and twenties - I think once an episode is enough to rebuild from a pistol start, especially when most of the weapons are given to you anew quite quickly due to the difficulty. I do get it though - the mappers want that BFG back at times, to force you to do it the hard way. I personally don't like too many maps that prevent you backtracking for health or armor that you save for later. Some of the later maps are, in my opinion, a bit too hard, and a bit too hit-switch-for-slaughter, too soon. Some of them are only average for design and visual appeal and I dropped below 60fps in places with a relatively fast CPU.   These, though, are minor niggles in context. This is a great mapset, and in particular one of, if not the best map 30s I've ever played. Map 30s are usually so constrained by the need to have a demon spitter - it's just not a very good final boss and we've seen every variation on a demon spitter map under the sun now. Far better to do a grand set piece finale with a four figure monster count - and that's what we get here. The final arena when the lost souls spawn above the main battle is visually one of the most impressive experiences I can remember in years of playing thousands of wads. It's not just the final arena - the entire map has a deeply impressive and imposing ambience and deceptively simple yet awesome architecture. It was a fitting end to a great set.   Too many good maps to state them all. I guess a special mention to map 13 - I love the flow and feel of this one, and it has a banging track. The music is very good throughout, and feels tailored to a lot of the maps. They modified one of the PSX Doom tracks for map30 and it is just perfect.   4.9/5 then - I wish they'd do it all over again...
    • By yourusernamee · Posted
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