Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

REoL TOUGH: The Pit

   (7 reviews)
Sign in to follow this  

Guest

About This File

It's the year 2094, and after all of hell's daemons that returned to the Mt. McKinley Base (FIFFY.WAD: REoL TOUGH: Hell On Earth), found it all boarded up. They all broke in, and were sent to the new Detention Center located next to it.

Most of the daemons were just awaiting for Satan to start the new school year at SATAN'S SCHOOL OF WARFARE (next REoL TOUGH level. Look for it soon) for classes. They just wanted to go back to hell, but the access way was closed, and they just simply wanted to go back!

One day, HELL BROKE LOOSE! A riot broke out in the Detention Camp (and a fairly nice one too)! Some guards were sent in to put as many deamons as they can into 10 prison cells located in the building, 2 in one cell block, 8 in the other. All could fit 4 comfortably. Some daemons were too big for that requirement. There were just too many daemons running around!

All the guards were killed, and the daemons are running all over the place! A good hiding spot within this Detention Camp is the Unenchanted Forrest! They are ready for ANYONE who gets in their way!

Meanwhile, you, B.J. BLAZKOWICZ, was sent to the White House to be breifed on what's going on atop Mt. McKinley, AGAIN! At first you thought something horrible was to happen to the President. It's worse! It could threaten ALL MANKIND, like George Bush did to this country!

You were given a partial map of the Detention Center, and you were told in a briefing by the Pentagon that you'll have to use a room called The Pit to gain access to all parts of the building. To keep evil ones from escaping, switches throughout the building (sometimes tripwires) are used to activate/deactivate lifts to gain entry to doors in The Pit. All were lowered at night. It's reported the Daemons have lowered all the platforms and filled the pit with 10 feet of radioactive waste! You'll have to find the switches or trip wires to raise the lifts to other doors so as not to get the goo all over you, AND to be able to reach the doors as well! NOTE: ONE door will NOT have a platform for it in The Pit! This door is an "exit only" door to exit the Unenchanted Forrest. BEWARE!

GOOD LUCK! YOU MAY NEED IT!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is such a waste of a good idea it makes me angry. --1/5

Share this review


Link to review
Guest

Unknown date

  
Well I suppose this is an interesting concept but it is pulled of pretty badly. You would think that after four of so maps FIFFY could actually do some half decent architecture however you won't find any of that here. Also while this was released many years before Boom you will definatley want an advanced Source Port since there are far too many "things" on screen at one time for the Original Doom exe to cope

Share this review


Link to review
Guest

Unknown date

  
September 1994. It's an early example of those "Reol Tough" levels, which had bullish readme files but were rubbish. This one has 488 baddies - loads for 1994 - and in typical style you just mow down one mob after the next. Gameplay involves holding down the fire button, sidestepping left and right if you're facing imps, just standing still if you're facing demons. Paradoxically therefore it's not hard at all. And there's a tree maze. I gave up at that point.

Share this review


Link to review
Guest

Unknown date

  
Good: A fairly good deal of killing to do; some okay lighting at points. Bad: Blocky, uninspired architecture; texture misalignments everywhere; bizarre style errors (e.g., doors in the "sky"); possible to get permanently stuck at least once; the infamous tree maze that STILL slows DOOM.EXE to a crawl. Overall: Not totally unplayable, but fairly dull. 2/5 -VV

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×