Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Halls of Doom Levels

   (4 reviews)
Sign in to follow this  

Guest

About This File

A seven level mini-episode for Doom2. Although the layout was designed with solo play in mind, co-op and deathmatch play are fully supported, including availability of weapons and goodies, placement of start positions, and number of monsters for multi player games. For details of each level, see the chart at the end of this file. If you don't want a level preview, skip it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zahid

  

Filled with retro phenomenon...its somehow decent though area to area,quality varies a lot,especially fifth map clearly shows dark side of wad..author try to mix structures with the plain mazey layout dominance sometimes he succeed and sometimes failed...gameplay is not very well balanced too ammo/health not nicely proportionate..there are enjoyable things about it though not the whole package is enjoyable...  

Share this review


Link to review
Guest

Unknown date

  
Oh hey. I found it again. I remember playing this wad long ago but I could never remember what it was called, and no wonder! With a title like "Halls of Doom Levels" and no ratings at all it shouldn't be any surprise. Even though I am filled with nostalgia, the mapset clearly hasn't aged too well, and I have played far better ones from its time. This wad is the epitome of "heh". 3/5 -Lupinx-Kassman

Share this review


Link to review
Guest

Unknown date

  
Pretty good.

Share this review


Link to review
Guest

Unknown date

  

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×