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Star City

   (6 reviews)
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About This File

Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) (The first sequel is Mir which can be found at the same site as Mir.zip.) Starcity will run under all versions of Doom2. Note: Pleiades, Mir, and Starcity are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Guest

Unknown date

  
The 3rd entry in the underrated "pleaides" series. This one takes place in a neat city and features nice music. As usual, there are impressive vanilla mapping tricks like that 3D elevator. This wad is a lot of fun compared to the first two, but his Galaxia and Phobos wads are even better. 4/5

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Guest

Unknown date

  
This was one of Roger Ritenour's earlier levels; like the rest, it has lots of custom graphics that look a bit naff nowadays (the caverns section in particular has some nice lighting, but the walls look silly), and it's a bit too square. The city section is very atmospheric, and there are some clever bits of design - a centrifuge, an external elevator. Not as good as the author's later Phobos.wad though.

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TimeOfDeath

Unknown date

  
good author

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Guest

Unknown date

  
A neat old wad, has some cool tricks (like fake slopes and a 3D elevator). The starting area is quite impressive but the city itself is dark and a little bland. There's also a lot of boring square rooms, but overall its an amazing wad considering its age. Be sure to check out the author's other levels. 5/5

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Guest

Unknown date

  
I like this one. Love the music.

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Guest

Unknown date

  
Impressive looking map. But it's a very dark map and health and ammo are scarce, so it's quite hard.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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