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Star City

   (7 reviews)
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About This File

Single level with lots of new graphics. This is a 2nd sequel to the Pleiades level where you captured the starship pleiades. (you may wish to download Pleiades, which can be found at the same sites as this level under the names Pleiade2.zip and Pleiade3.zip; Pleiade2.zip is for Doom2 versions before 1.9 while Pleiade3.zip is for Doom2 versions 1.9 and later.) (The first sequel is Mir which can be found at the same site as Mir.zip.) Starcity will run under all versions of Doom2. Note: Pleiades, Mir, and Starcity are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names. Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Argenteo

  

 

Third in the Pleiades series. You descend from your spaceship in a strange town. Demons worship a jet black monolith and sushi tastes weird. Cute exploration wad.

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Guest

Unknown date

  
The 3rd entry in the underrated "pleaides" series. This one takes place in a neat city and features nice music. As usual, there are impressive vanilla mapping tricks like that 3D elevator. This wad is a lot of fun compared to the first two, but his Galaxia and Phobos wads are even better. 4/5

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Guest

Unknown date

  
This was one of Roger Ritenour's earlier levels; like the rest, it has lots of custom graphics that look a bit naff nowadays (the caverns section in particular has some nice lighting, but the walls look silly), and it's a bit too square. The city section is very atmospheric, and there are some clever bits of design - a centrifuge, an external elevator. Not as good as the author's later Phobos.wad though.

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TimeOfDeath

Unknown date

  
good author

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Guest

Unknown date

  
A neat old wad, has some cool tricks (like fake slopes and a 3D elevator). The starting area is quite impressive but the city itself is dark and a little bland. There's also a lot of boring square rooms, but overall its an amazing wad considering its age. Be sure to check out the author's other levels. 5/5

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Guest

Unknown date

  
I like this one. Love the music.

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Guest

Unknown date

  
Impressive looking map. But it's a very dark map and health and ammo are scarce, so it's quite hard.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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