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REoL TOUGH: Barron Wasteland

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About This File

It was a nice, sunny day on the moon of Phobos. You decide to take a nature walk around the terrain, when you come across a weird (yet interesting) structure about two miles away. Since you walk the same route practically every day, you swore that that building was not there before. You decide to trailblaze (in the treeless plains, don't get lost!) towards this structure.

You are almost there. You decide to stop for a moment and look at the building, stretching across the hill it was sitting on, and you say to yourself: "That sucker is HUGE!"

You walk closer towards the structure, and you can finally see some detail on the structure. "Something just does not seem right" you say to yourself. You get an eerie feeling in your stomach, but after puking you brains out on that bottled Mexican water you drank an hour ago, you still press onwards, towards the ominous superstructure.

You are getting very close now. You can read a sign up ahead. About 1/4 mile from the building, the sign reads "Enter at your own risk". You heard noises coming from the structure, but as you step onto a dry twig, all the noise in that direction came to a halt. You must have fig- ured that it was the U.S. Government still trying to hide some top secret space craft like some morons in the desert who think you do not know what they are hiding. You decide to start running towards the superstructure, and you are very close. Suddenly, something weird happens.

A green puff of smoke appears all around you, accompanied by a metallic sound. Once the noise and green smog around you diminished, you realized you were teleported INSIDE the secret structure, and now you are inside the "forbidden teritory" of Hell's new tenement for all the bad boys from Hell, The Barrons, the Cacodaemons, and, well, more Barrons! Too many Barrons! Of course, a few weaklings are here as well (how did they get to work in here?).

Well, it looks like you have yet another tough mission ahead of you. All I can say is, GO GET 'EM!


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Unknown date

  
In his !!READ!!.TXT file he confidentally proclaims that he is the "WORLD'S BEST DOOM LEVEL CREATOR." Well if you are the "Worlds best doom level creator" why in the hell would you make a completey under-detailed, overly-difficuly, bad lay-out map? A STEP BACK from his earlier works, those levels themselves, pretty bad.

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Unknown date

  
^ Nice review dude! Now why can't all 'reviewers' adopt this 'lets let other Doomers know what this shit is' additude? I couldn't even be bothered to side-step... F10 Y... 0.000001/5

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Unknown date

  
Harsh reviews guys, harsh fuckin' reviews. Very very underrated in my honest opinion.

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Unknown date

  
This is dated November 1994. The readme file is indeed crap; it's a lot of hubris. The map is a dungeon / techbase, slightly better than the typical 1994 nonsense, with more and tougher monsters than usual; in particular, lots of barons. You have loads of ammo, and the level boils down to chaingunning dozens of barons, which is tedious; you just stand there with the trigger held down, and periodically sidestep left or right. That's the gameplay, that's all there is.

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Unknown date

  
"You come across a military base overrun by Barons! Need-less to say, this is to be one very tough battle ahead." Yup, and it's a battle I choose not to fight. 0/5 -Maes

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Unknown date

  
What he said.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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