Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

REoL TOUGH: SATAN'S CASTLE II: HIS NEW HOME IN HELL

   (8 reviews)
Sign in to follow this  

Guest

About This File

Not too long ago, you. B.J. Blazcowictz found out where Satan lived when you were wondering through Hell. As he was preparing his troops for Hell On Earth, he left his home, and wreaked havoc on Earth. You then went to his castle (FIFFY2.WAD) and got even! When he returned home a few months later, he was FURIOUS! Satan got so angry, he built a special school called Satan's School of Warfare (WAR4.WAD). On his day off, you went in and slaughtered the student body, as well as all of his staff. What you didn't know about this school was that the students were being trained to go to your New York penthouse apartment on your break and destroy you like never before! Good thing you were there early! Just think, if you didn't go there, you would be DEAD now! No wife, no children (Hmmm), and worst of all, NO 90210! (Running gag. Was in another doc to another level.) You DO want to see the one where Brandon's girlfriends take him to Bob Barker to get... Well, you get the picture! :)

You hear the phone ring, and you hesitantly answer it. Colonel Sanders is on the line. Oh boy, just what you need on your day off watching the O.J. SIMPSON TRIAL! Sanders told you that Lucifer himself just bought his second home in Hell because you wrecked the first one. You shrug your sholders as the TV cameramen accidently show the face of a juror. Sanders then told you that Satan is going to pay you a visit. You then wake your family, pack, and go to MOTEL 6 to hide your family, as you go off to meet your fate, while your family watches TV with 46 channels, all but 5 carrying the O.J. SIMPSON TRIAL (That gives you more reasons to play DOOM, doesn't it?). You head to a starirway that goes to Hell and find Satan nowhere, but you do find his new home in Hell. Since you reflect back and remember that your family is now safe in a motel, you decide to take the $.50 tour of his home, and do what you've done last time, kick butt, and go on a rampage! You'll meet his bodyguard at the end, so don't say you were not warned! This is the time to get out your weponry and ask: "Who wants to be fried?" You go in, and you fight for your life, and to free the world from havoc (for now).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
What the second guy said.

Share this review


Link to review
Guest

Unknown date

  
Good Level!! 5/5-- Moti_The~Doom

Share this review


Link to review
Guest

Unknown date

  
Well it took Fiffy 7 or so attempts but he finally made a half decent level. The best map design and architeture of his levels so far. Unfortunatley this map still gets plagued by the "Lets throw 80 imps at the player with nothing more than a shotgun to beat them all" trap which tends to get boring fast. Also the new Sounds almost ruin the experience

Share this review


Link to review
Guest

Unknown date

  
OK here's my story. I played through Fiffy 1 and 2, gave both a 1 Star score, and then thought to myself "no way am i going to play through them all". So i decided to play one more with the highest rating. And here is my verdict. It stinks and sucks and aches just as much as his former attempts. The level design is the same - abysmal. Too many monsters, crap guns, boring design and BLOODY BORING!! Yay, the architecture is mildly better, so what. These levels stink more than my grandma. -- 1 Star.

Share this review


Link to review
Guest

Unknown date

  
What the first guy said.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
×