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DeeP v8.84

   (9 reviews)
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About This File

DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

There is no comparison!

DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.

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Creating a decent wad editor requires a huge amount of work. Doing that, and then sharing the results >>>FOR FREE

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So glad Codeimp made Doom Builder... Deep was great way back when

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Unknown date

Deep is very Cool! 13paszczak@wp.pl

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Unknown date

Nah deep and deepsea pretty much suk

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.