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DeeP v8.84

   (9 reviews)
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About This File

DeeP is a radical improvement over multiple step "insert" editors. If you like drawing in "blocks", you can do that too!

There is no comparison!

DeeP has Power, Speed and Ease of use. A long list of features you Dream of: from exclusive Texture drawing, Map printing, Cut, Copy, Paste, (even between different levels) and (best of all) Undo, to powerful and unique -interactive- WYSIWYG (What You See Is What You Get) drawing tools, +plus+ a 3D map viewer.

It supports both keyboard and mouse users with equal ease. DeeP is DeeP easy to learn with detailed tutorial levels and online help.

With its unmatched set of options, point and click editing and DeePBSP (the *only* fastest nodes builder on the planet), great levels can be created in less than 1/4 the normal time using other editors.


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Guest

  
Creating a decent wad editor requires a huge amount of work. Doing that, and then sharing the results >>>FOR FREE

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Doomkid

  
So glad Codeimp made Doom Builder... Deep was great way back when

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Guest

Unknown date

  
Deep is very Cool! 13paszczak@wp.pl

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Guest

Unknown date

  
Nah deep and deepsea pretty much suk

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  • File Reviews

    • By SilverMiner · Posted
      I feel the taste of 2000s
    • By MuratMikal · Posted
      Это вообще хороший мегавад. Есть некоторые мапс , которые плохи как 03, 17, 31 и 19, и другие, которые очень хороши как 10, 11, 21, 28, 29 и некоторые другие. Это стоит скачать.
    • By Asking4Id · Posted
      A joke wad... and I don't like it.
    • By Spectre01 · Posted
      Long, grindy, and generally low-threat slaughter. Combat choreography is largely absent and the majority of the map is occupied by clusters of the same monster blocking your path. Speaking of blocking, monster block lines are often employed in strange ways, allowing the player to door and hallway camp the enemy hordes. Potentially deadly traps are neutered by frequent invul spheres which enable trivial BFG facerolling. Detailing ain't too hot either, with the majority consisting of monotextured square rooms and hallways. Some cool sector work is present among the minimalism and the scale of the final area is certainly impressive (the 300+ Cacos which take years to float into firing range, less so). If you want to spend over an hour spamming BFG and rockets, I suggest you play (or replay) Cybersky instead by the same author - it looks and plays better. 2/5
    • By Juza · Posted
      Frankly, if you're looking for more Plutonia, this isn't the deal. It's very different, but it's still very good in every aspect. I'd recommend it not for having the Plutonia name in its title, but for being such a good wad in itself.   Being that this was made by a lot of people™, it'd be impossible to talk about how each map performed, but they all pretty much draw resemblance to each other, while also possessing some of the designers' unique quirks visibly into them. Nothing's perfect, so there's a handful of levels that either aren't made for most people or straight up suck (like MAP15, and, arguably, 25).   Every level is challenging, even more so than the original Plutonia ones, though it still possesses Plutonia's design of combat of placing the player between a rock and a hard place in nearly every area, sometimes executed poorly, like trial and error, which can feel unfair.     Visibly beautiful and playfully slaughterful, fitting with its great soundtrack.
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