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CHORD_NG.WAD

   (18 reviews)
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About This File

MAP28 A level with (as always) vicious gameplay. SInce I've been doing a lot of Quake lately I tried to add in a lot of cool architecture on the roof and stuff... nothing compared to my Quake levels but relative to the average doom level the architecture is pretty good. I like the look: metal2/brown96 /teklite texturing scheme, a large tower/building which somehow survived the apocalypse.

I would _not_ recommend UV for the "average player" UV is for very good players, much harder than doom2. (For one thing there aren't unnecessary invulnerabilitys everywhere...)

Has very cool lighting/architecture and a ton of monsters... Enjoy!


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Martin

  
The gameplay makes this almost unplayable

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Guest

Unknown date

  
Nice and solid level again.

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Guest

Unknown date

  
great level. 5/5

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Guest

Unknown date

  
This is dated November 1997. It's another one of the famously hard Chord levels. This one has a central hub with four elevators and only 79 monsters, but you start in the middle of a big fight and the traps are nasty. The elevators are a drag to go up and down and the Quake-style "fight lots of monsters in a descending lift" idea has dated, but it's still very good fun, and you can make it easier by luring the baddies into the central hub.

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JudgeDeadd

Unknown date

  
A pretty fun, if a little standard level (it's split into four areas, one for each key and the exit area... a pretty unoriginal arrangement) with good architecture and some well-designed fights. The slow elevators are a little annoying, but overall a fine map.

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Guest

Unknown date

  
Very fun PWAD. Probably one of the better single levels I've played. ~vf

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Guest

Unknown date

  
hard, yet very good.

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
A super frustrating experience on ultraviolence, but a classic nonetheless. The outdoor view is actually much more interesting than the rest of the level, it's a shame you don't get to see more of it. 4/5

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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