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The Lost Wad #3 (Version 3.8) 11/97 Remember this is a WAD from The Lost WADz series!

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/Story ......This WAD was started in January 1996 and available for the first time in November 1997! Due to cheap floppies and a Hard Drive crash this WAD has been built and rebuilt countless times. This time we went for excellence! Using various editors and the finest MIDIs we offer the third installment in The Lost Wads series! This is a pretty big level with all sorts of tricks and traps! Try to find the secret room included within the level. ......The story is the same. Those idiots allowed it to happen again, it's up to you to stop 'em!


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This is dated November 1997 but apparently has a lengthy and chequered history. I haven't played any of the other levels in the series. Overall it's not bad, although the layout seems deliberately designed to get you stuck if you get the yellow key too soon (why?). Apart from that, it's a competent, dull dungeon level that feels unstructured and a bit buggy; you can finish without exploring about a third of the level, including a pointless cyberdemon fight.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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