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PIR WAD

   (25 reviews)
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Guest

  
While there are a couple decent maps, its generally pretty mediocre. You wouldn't be missing out on anything by skipping it.

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Doomkid

  
You can get stuck on some maps, and there are some missing textures... Even for 1997 this is kinda bad. Playable somewhat, but overall not worth it.

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NuMetalManiak

  
mediocre but I found it to be a lot of fun. BPSND seems to crash GZDoom though, so I played without it.

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Guest

  
My penis is a bug. And it blew itself.

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Guest

Unknown date

  
*yawn* another mediocre wad. Next? -dljosef

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Guest

Unknown date

  
I actually like it quite a bit. Good job! 5/5

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Guest

Unknown date

  
Level one is a bare symmetrical thing with misaligned teleport pad textures (in 1997!). Level two is more of the same, bare rooms joined with L-shaped corridors. Level fifteen is "Demon's Feast" (id=14173) which is decent. Levels 30, 31, and 32 are unexciting. Level 20 is just a big racetrack that I ran through in about a minute; level 21 is better. The best levels from this megawad would have made a tolerable Doom episode circa early 1995, but in 2006 it's deadly dull.

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Unknown date

  
I agree with the reviews above. Very plain and boring maps. I just checked them all out. I didn't have nerves to play through after a few maps so I deleted it. The authors should have spent more time with the maps themselves than trying to make up to 32 maps as quickly as possible. I'd rather play 5 good maps than 32 of such mediocre quallity. 2 stars from me, sorry!

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Unknown date

  
I recall playing this wad many years ago and I thought it was pretty average in all ways, a few good levels but many average ones. 2 Stars -PC

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Unknown date

  
Has great atmosphere when used with OpenGL lighting and brightmaps that probably didn't exist when it was made. Squarish and symmetrical maps overall, but trolls should try to keep in mind the year that this was made. Maps would be good for introducing new players to the game. Good for a WAD dated 1997.

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Guest

Unknown date

  
Plenty of good maps once you get into it.

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Guest

Unknown date

  
One third is good, rest is utter shit. Worth playing: 03, 05, 07, 10, 12, 15, 19, 21 (by Cary Maucere) 23, 25, 27 (by Jeffrey Martin). m27 especially funny with fastmonsters. /hth

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Guest

Unknown date

  
The graphical apperance is bad, but it makes fun to play these levels, so 3/5.

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Guest

Unknown date

  
Me neither

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Guest

Unknown date

  
The pir team released 3 megawads, the last one in 2006 (Parker is the only author of that) but it's not available here. According to the textfile of pir2 he's going to make a 4th one. I idcleved through the whole set and I had the impression that the levels start getting acceptable from level 14. coldfusio default rating cause I didn't play it and from the looks I think there's much better to play.

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Unknown date

  
Well this wad was made in 1997, so it was probably considered good for its time. 3 stars

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Guest

Unknown date

  
Oh the boredom. I don't think I throughly enjoyed
a single one of these levels.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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