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PIR WAD

   (26 reviews)
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Gato606

  

Not a very good megawad, is it possible to use secrets for regular map tasks?  Also, some doors are textured with wall doors which leads to a lot of confussion, also, there are doors that close and never open again and you got stuck unless you use the help of the beloved IDCLIP

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Guest

  
While there are a couple decent maps, its generally pretty mediocre. You wouldn't be missing out on anything by skipping it.

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Doomkid

  
You can get stuck on some maps, and there are some missing textures... Even for 1997 this is kinda bad. Playable somewhat, but overall not worth it.

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NuMetalManiak

  
mediocre but I found it to be a lot of fun. BPSND seems to crash GZDoom though, so I played without it.

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Guest

  
My penis is a bug. And it blew itself.

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Guest

Unknown date

  
*yawn* another mediocre wad. Next? -dljosef

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Guest

Unknown date

  
I actually like it quite a bit. Good job! 5/5

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Guest

Unknown date

  
Level one is a bare symmetrical thing with misaligned teleport pad textures (in 1997!). Level two is more of the same, bare rooms joined with L-shaped corridors. Level fifteen is "Demon's Feast" (id=14173) which is decent. Levels 30, 31, and 32 are unexciting. Level 20 is just a big racetrack that I ran through in about a minute; level 21 is better. The best levels from this megawad would have made a tolerable Doom episode circa early 1995, but in 2006 it's deadly dull.

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Unknown date

  
I agree with the reviews above. Very plain and boring maps. I just checked them all out. I didn't have nerves to play through after a few maps so I deleted it. The authors should have spent more time with the maps themselves than trying to make up to 32 maps as quickly as possible. I'd rather play 5 good maps than 32 of such mediocre quallity. 2 stars from me, sorry!

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Unknown date

  
I recall playing this wad many years ago and I thought it was pretty average in all ways, a few good levels but many average ones. 2 Stars -PC

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Unknown date

  
Has great atmosphere when used with OpenGL lighting and brightmaps that probably didn't exist when it was made. Squarish and symmetrical maps overall, but trolls should try to keep in mind the year that this was made. Maps would be good for introducing new players to the game. Good for a WAD dated 1997.

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Guest

Unknown date

  
Plenty of good maps once you get into it.

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Guest

Unknown date

  
One third is good, rest is utter shit. Worth playing: 03, 05, 07, 10, 12, 15, 19, 21 (by Cary Maucere) 23, 25, 27 (by Jeffrey Martin). m27 especially funny with fastmonsters. /hth

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Guest

Unknown date

  
The graphical apperance is bad, but it makes fun to play these levels, so 3/5.

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Guest

Unknown date

  
Me neither

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Guest

Unknown date

  
The pir team released 3 megawads, the last one in 2006 (Parker is the only author of that) but it's not available here. According to the textfile of pir2 he's going to make a 4th one. I idcleved through the whole set and I had the impression that the levels start getting acceptable from level 14. coldfusio default rating cause I didn't play it and from the looks I think there's much better to play.

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Unknown date

  
Well this wad was made in 1997, so it was probably considered good for its time. 3 stars

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Unknown date

  
Oh the boredom. I don't think I throughly enjoyed
a single one of these levels.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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