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Armory

   (4 reviews)
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The armory! What a perfect place to end up. So damn many hell spawn around, now you can mop them up! Be careful, security is tight and there are measures to keep the weapons safe. With some skill you can get to them and take care of business.


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Yuki Senmatsu

Unknown date

  
Wow. One of few 94' maps that are good. 4/5

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Unknown date

  
"Now you can mop them up", says the readme, and it's a shame that this level doesn't have an actual mop, because that would make a change from ordinary weapons mods. This is a decent but dull early level. It's interesting for having about a third of the map as a secret; unless you explore, you'll only get about half the kills. Apart from that it's much better than most 1994 wads but still not polished enough to be any better than decent.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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