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Swarm Deathmatch!

   (2 reviews)
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About This File

Intended for two-player deathmatch1 skill 5 (the only way to play).
Map01 No comment.
Map02 Cat & mouse with 2players, chaos with more.
Map03 No comment.
Map04 Cat & mouse with 2players. Is also the level best suited for 3-4players.
Map05 No comment.
Map06 Everybody hates this level,I do too but I include it because I originally made it as a rocket-training wad because I was terrible at using the rocket launcher at close quarters. This level has improved that immensely.
Map07 Nice looking level but gameplay not as fast as the others, might also be suitable for 3-4players.
Map08 A technical level for a change, not much room for duelling but good fun. Note: includes repeat building stairs, a first for deathmatch wads as far as I know.
Map09 Smoothe fast paced level with pillars making it suitable for more agile doomers. I know it's pretty unfair that if you get the BFG then you get the plasma aswell but if you're stupid enough to let your opponent pull it off then you deserve to lose badly!
Map10 No comment.
Map11 No comment.
Map12 No comment.
Map13 The last level and marks the change in style that that brought about king1.wad.
All maps are made with Deathmatch 1 in mind but all of them except Maps01&11 should have enough ammo and power-ups for Altdeath.


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Doomkid

  
Great!

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Guest

Unknown date

  
Best deathmatch wad ever!

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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