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Swarm Deathmatch!

   (2 reviews)
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About This File

Intended for two-player deathmatch1 skill 5 (the only way to play).
Map01 No comment.
Map02 Cat & mouse with 2players, chaos with more.
Map03 No comment.
Map04 Cat & mouse with 2players. Is also the level best suited for 3-4players.
Map05 No comment.
Map06 Everybody hates this level,I do too but I include it because I originally made it as a rocket-training wad because I was terrible at using the rocket launcher at close quarters. This level has improved that immensely.
Map07 Nice looking level but gameplay not as fast as the others, might also be suitable for 3-4players.
Map08 A technical level for a change, not much room for duelling but good fun. Note: includes repeat building stairs, a first for deathmatch wads as far as I know.
Map09 Smoothe fast paced level with pillars making it suitable for more agile doomers. I know it's pretty unfair that if you get the BFG then you get the plasma aswell but if you're stupid enough to let your opponent pull it off then you deserve to lose badly!
Map10 No comment.
Map11 No comment.
Map12 No comment.
Map13 The last level and marks the change in style that that brought about king1.wad.
All maps are made with Deathmatch 1 in mind but all of them except Maps01&11 should have enough ammo and power-ups for Altdeath.


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Doomkid

  
Great!

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Guest

Unknown date

  
Best deathmatch wad ever!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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