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Swarm Deathmatch!

   (2 reviews)
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About This File

Intended for two-player deathmatch1 skill 5 (the only way to play).
Map01 No comment.
Map02 Cat & mouse with 2players, chaos with more.
Map03 No comment.
Map04 Cat & mouse with 2players. Is also the level best suited for 3-4players.
Map05 No comment.
Map06 Everybody hates this level,I do too but I include it because I originally made it as a rocket-training wad because I was terrible at using the rocket launcher at close quarters. This level has improved that immensely.
Map07 Nice looking level but gameplay not as fast as the others, might also be suitable for 3-4players.
Map08 A technical level for a change, not much room for duelling but good fun. Note: includes repeat building stairs, a first for deathmatch wads as far as I know.
Map09 Smoothe fast paced level with pillars making it suitable for more agile doomers. I know it's pretty unfair that if you get the BFG then you get the plasma aswell but if you're stupid enough to let your opponent pull it off then you deserve to lose badly!
Map10 No comment.
Map11 No comment.
Map12 No comment.
Map13 The last level and marks the change in style that that brought about king1.wad.
All maps are made with Deathmatch 1 in mind but all of them except Maps01&11 should have enough ammo and power-ups for Altdeath.

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Best deathmatch wad ever!

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...