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The First External Camera for Doom II

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This is an external camera patch for Doom 2. I included one patch that gives you the classic green marine, and another that gives you the blue marine with some Quake weapons. There are also patches for an imp, a demon, and an enforcer(not the one from Quake).

Run CAM.BAT for green marine 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-chaingun 5-rocket launcher 6-plasma 7-BFG Run CAMBL.BAT for blue marine 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-chaingun 5-extra damage rocket launcher 6-grenade launcher 7-lightning gun Run CAMI.BAT for imp 1-claw 2-fireball 3-fireball 4-fireball 5-fireball 6-hellfire 7-hellfire Run CAMD.BAT for demon 1-chew 2-chew 3-chew 4-chew 5-imp fire 6-caco fire 7-baron fire Run CAME.BAT for enforcer 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-super rapid chaingun 5-railgun 6-High Energy weapon 7-area burner

In the future I might add such features as: -Animated walking -See what weapons you've selected -More new characters(trooper, sargent, etc.) -Duke Nukem


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Doomkid

Unknown date

  
Hilariously primitive version of the CHASECAM option in many many modern Doom ports. It replaces the weapon graphics with the Doomguy's back, making it even more usless than the chasecam option we know today.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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