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Cita-DEATH

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About This File

Let's face it, you've seen every story throughout the DooMing land, and you think you'll never face something exciting until HeXeN or Quake gets into your hands! Either way, you, B.J. Blazkowicz, are about to be put on Honorable Discharge for a job well done in Hell, as well as on Earth! You deserve the rest, but you know what's coming!

A citadel somewhere in Europe breaks out into chaos, as you were told by your superior: Colonel Sanders, as he deep-fries some of his mouth watering Chicken. You know the drill, so why state it again? He sends you off with your necessities (the Beer and Nachos), and escorts you to your flight to England, and you salute the Colonel, before you go into the plane to your seat.

Once you arrived, you made your way to the Citadel, which has no living space whatsoever, so you figure: "Big Deal.", until screams of pain are heard, along with chainguns and rockets. You strap on your gear and head into the Citadel, or should I say: Cita-DEATH!?


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Guest

Unknown date

  
More fun from Fiffy.

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Guest

Unknown date

  
This is dated November 1995. It's another one of those "Reol Tough" levels, from an author who was convinced of his own genius. It follows the standard pattern; a decently large monster count in a series of castle-style rooms and courtyards, with the flaw that you fight one large homogeneous mob after another, which gets monotonous quickly. My enduring memory is of standing in one spot, firing the chaingun, dodging left and right very occasionally.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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