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Euthanasia

   (13 reviews)
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About This File

You, B.J. Blazkowicz, have done it! (Don't all the REoL TOUGH stories begin with that line?) You have flushed out the evil demon scum inside Castle Solarge in the Rockies! Since your trip back home from this torture, you sit with your Rotisserie Gold chicken and Bon-Bons to see what terrific buys the Home Shopping Club has. You turn on your TV, and to your disappointment, all you see and hear is static. You flip through all the channels, but nothing comes in. You then called the cable company to see if anything is wrong, but, the phone seems to be dead. "This is too weird", you say to yourself. You then got dressed in your classy black tank-top and stained shorts to go down to City Hall to see if they have any insight on what was happening. So you walk out of your apartment complex, and head to the safe N.Y.C. subway system to go there.

After waiting 10 minutes for a train, you get on and sit next to a weird-looking fellow, and one of NYPD's finest, a drunk cop. As the train is about to make it's next stop, the power goes out! Once that happened, the weird person attacked everyone in sight. The easiest prey for him was the cop. He then claws at you with his sharp claws.

This beast clings onto you like spaghetti sauce on light clothing, and smashes out the subway doors. As he took you down the tunnel, letting you walk on the 3rd rail, You saw a blasted out portion of the tunnel ahead. In this hole, was a teleporter. The beast removed his clothing to reveal his true identity. He was a CYBER-DEMON! "I am SICK of how you treat us when you're around" Cyber said: "Now you are going to pay the ULTIMATE price for your actions! This teleport takes you to to a retreat for Cyber-Demons, called Euthanasia." As he talks, you try to get out of his grasp, but he clenches you harder. "Euthanasia is a "funhouse" for disgruntled Cyber-Demons that want to kill Space Marines with a rocket blast that will kill people like you, being such a blast, you may not feel the pain, or scream from it. Now, YOU'RE our new prey." He then throws you into the teleport into Euthanasia, and all I can say is, Are you feeling MIGHTY LUCKY? You better, or else!


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Misty

  

Short but hard level due cyberdemons threat. I had to downgrade in HNTR skill, but despite of that, I enjoyed overall gloomy feeling. Visuals are decent for wad from 90's (if you like brown bricks a lot). I've never run out ammo or health in that skill. 

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Memfis

  
Badass level heavily inspired by maps 11 and 14 of Doom 2. Very scary because of cyberdemons observing every area. I looked in the editor once because I didn't realize that the path to the blue key opened.

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Guest

  
Typical map from the 'a poor map gets better by adding monsters' niche school. So far about the simple and monotonous gameplay. The rest is at best mediocre. Overall: small 2* because it was made in 1997. BTW 5* legendary? Nofi, but :lol:

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Guest

Unknown date

  
Legendary :)

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Guest

Unknown date

  
For me the best level he made. 5/5 coldfusio.

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Guest

Unknown date

  
A classic. Brutal, challenging, and exciting. I spent entirely too much time playing this one, and I didn't even find all the secrets.

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Guest

Unknown date

  
Very nice! very sweet enginerity, thou a few detail missplacements, Liked the Library, maybe a little tough to handle all the bad guys, but hey, thats what it all about! 3 stars from me! -Pete

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Guest

Unknown date

  
This is impossible.

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Guest

Unknown date

  
Very good level by George Fiffy, who was quite notorious in the early days for his rather difficult stuff.

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Guest

Unknown date

  
Keeps you on your toes. A rare gem, this is.

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Guest

Unknown date

  
hurt me again...5 stars...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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