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About This File

It's the Devil's Night, October 30'th, of 1995, and you were working very hard today. You blew away so many of your fellow Space Marines away, you were awarded immortality, among other prizes in the biggest slaughterhouse of all, DEATHMATCH 95 in Seatle! After all, you are B.J. Blazkowicz, so you know how to deal out death!

After being awarded an advanced copy of Quake, along with $500,000 in other prizes, some short gray-haired person in Confederate clothes rushes in your direction. You say to yourself: "No. No. No way! How did Colonel Sanders find me here? Doesn't he have some chickens to fry at one of his restraunt chains or something, instead of bothering me?" Romero looks at you: "You ARE the only one who saved the world many times from total disaster. This must mean we're in for another attack from Hell." John Romero, Jay Wilbur, and Trent Reznor all point in the direction of the Colonel, then shoved you towards him.

After hesitation, you ask the colonel: "What the @@@@ now?!" The Colonel tells you: "In the hills of California, where golddiggers went during the Gold Rush many years ago, those demons from Hell just built yet another base for human mutilation, so they can take over the world! They already took Los Angeles, and are taking more cities. Anyway, this place is built on and within the former Itszall Mine, near LA, using the old crumbling shafts to both use and hide via the rocky caverns. Many marines, and even the Army were sent in, but alas, they all failed. Looking at your outstanding records, it looks like we'll all have to rely on you, the One-Man-Army. Good luck. NOW GET GOING!"

The Colonel gives you a map of LA, with the area in question circled in bright yellow. You flew to LA via USAir, and to your suprise, the plane landed safely. "Who ever thought USAir could land a plane?"

After being mugged by gang members, you stumle onto the partially- hidden base. Some of it was quite visible, and some of it were underground, looking into these flooded shafts through the huge cracks in the ground. "DING!" What happened? You were teleported into the place you were looking for, and you look in awe, as you go end the terror...

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Unknown date

Another groovy Fiffy level. All his trademarks are here -- huge size, lots of monsters, few rockets and zap-juice boxes but many boxes of shells and bullets, obliging the player to take out a lot of big monsters with plain ol' powder and shot.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.