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About This File

It's the Devil's Night, October 30'th, of 1995, and you were working very hard today. You blew away so many of your fellow Space Marines away, you were awarded immortality, among other prizes in the biggest slaughterhouse of all, DEATHMATCH 95 in Seatle! After all, you are B.J. Blazkowicz, so you know how to deal out death!

After being awarded an advanced copy of Quake, along with $500,000 in other prizes, some short gray-haired person in Confederate clothes rushes in your direction. You say to yourself: "No. No. No way! How did Colonel Sanders find me here? Doesn't he have some chickens to fry at one of his restraunt chains or something, instead of bothering me?" Romero looks at you: "You ARE the only one who saved the world many times from total disaster. This must mean we're in for another attack from Hell." John Romero, Jay Wilbur, and Trent Reznor all point in the direction of the Colonel, then shoved you towards him.

After hesitation, you ask the colonel: "What the @@@@ now?!" The Colonel tells you: "In the hills of California, where golddiggers went during the Gold Rush many years ago, those demons from Hell just built yet another base for human mutilation, so they can take over the world! They already took Los Angeles, and are taking more cities. Anyway, this place is built on and within the former Itszall Mine, near LA, using the old crumbling shafts to both use and hide via the rocky caverns. Many marines, and even the Army were sent in, but alas, they all failed. Looking at your outstanding records, it looks like we'll all have to rely on you, the One-Man-Army. Good luck. NOW GET GOING!"

The Colonel gives you a map of LA, with the area in question circled in bright yellow. You flew to LA via USAir, and to your suprise, the plane landed safely. "Who ever thought USAir could land a plane?"

After being mugged by gang members, you stumle onto the partially- hidden base. Some of it was quite visible, and some of it were underground, looking into these flooded shafts through the huge cracks in the ground. "DING!" What happened? You were teleported into the place you were looking for, and you look in awe, as you go end the terror...

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Unknown date

Another groovy Fiffy level. All his trademarks are here -- huge size, lots of monsters, few rockets and zap-juice boxes but many boxes of shells and bullets, obliging the player to take out a lot of big monsters with plain ol' powder and shot.

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  • File Reviews

    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.