Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


   (2 reviews)
Sign in to follow this  


About This File

It's the Devil's Night, October 30'th, of 1995, and you were working very hard today. You blew away so many of your fellow Space Marines away, you were awarded immortality, among other prizes in the biggest slaughterhouse of all, DEATHMATCH 95 in Seatle! After all, you are B.J. Blazkowicz, so you know how to deal out death!

After being awarded an advanced copy of Quake, along with $500,000 in other prizes, some short gray-haired person in Confederate clothes rushes in your direction. You say to yourself: "No. No. No way! How did Colonel Sanders find me here? Doesn't he have some chickens to fry at one of his restraunt chains or something, instead of bothering me?" Romero looks at you: "You ARE the only one who saved the world many times from total disaster. This must mean we're in for another attack from Hell." John Romero, Jay Wilbur, and Trent Reznor all point in the direction of the Colonel, then shoved you towards him.

After hesitation, you ask the colonel: "What the @@@@ now?!" The Colonel tells you: "In the hills of California, where golddiggers went during the Gold Rush many years ago, those demons from Hell just built yet another base for human mutilation, so they can take over the world! They already took Los Angeles, and are taking more cities. Anyway, this place is built on and within the former Itszall Mine, near LA, using the old crumbling shafts to both use and hide via the rocky caverns. Many marines, and even the Army were sent in, but alas, they all failed. Looking at your outstanding records, it looks like we'll all have to rely on you, the One-Man-Army. Good luck. NOW GET GOING!"

The Colonel gives you a map of LA, with the area in question circled in bright yellow. You flew to LA via USAir, and to your suprise, the plane landed safely. "Who ever thought USAir could land a plane?"

After being mugged by gang members, you stumle onto the partially- hidden base. Some of it was quite visible, and some of it were underground, looking into these flooded shafts through the huge cracks in the ground. "DING!" What happened? You were teleported into the place you were looking for, and you look in awe, as you go end the terror...

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Another groovy Fiffy level. All his trademarks are here -- huge size, lots of monsters, few rockets and zap-juice boxes but many boxes of shells and bullets, obliging the player to take out a lot of big monsters with plain ol' powder and shot.

Share this review

Link to review
  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.