Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Forbidden Mines

   (2 reviews)
Sign in to follow this  

Guest

About This File

In either SINGLE or CO-OP play, you and up to three other warriors will go around an infested compound kicking butt wherever you can, but some areas can be quite tricky, so you got to keep on your toes!

In DEATHMATCH, you and up to 3 other DooMheaDs will hunt each other down as many times as possible. Some will have a better starting point than others...


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated August 1995. It's another one of the large but boring Fiffy levels, with 470 monsters - count 'em - in a decent, simple mine. In typical style there is e.g. a mob of demons followed by a mob of chaingunners followed by a mob of cacodemons etc. This one has an obnoxious combination of hitscan baddies, a dearth of health, and an irritating catwalk maze that would have been torture in 1995; it needed a lot of streamlining.

Share this review


Link to review
Guest

Unknown date

  
Not as good as Euthanasia (2fiffy4), but large, violent, and satisfying. There's always another monster around every corner.

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×