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   (2 reviews)
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About This File

A thematic level that uses the arachnotrons as denizens. Go for the infighting!

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I wanted to be the funny guy and say "nice" and give it 5/5, but... I just can't. The whole level is ugly and mostly uses 1 texture. 1 out of 3 doors uses the aforementioned texture, the same with an elevator.There is a inescapable trap. The only kinda good thing I can find in this is that the walls aren't a completely random texture mishmash. For a second I wondered if the author isn't just a misunderstood surreal artist, but no. The author just sucks.

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This is dated May 1995. It's rubbish, the kind of level that gives 1994/95 maps a bad name; the layout is just a lot of giant ugly undetailed polygonal rooms with missing textures etc. In its favour there are a handful of good ideas (the "trap room" near the start at least looks interesting, although it's useless), but You have to somehow intuit that a certain block has the yellow key in it, and the ending doesn't work, because you can just run to it. Awful.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.