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Doom Map

   (5 reviews)
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About This File

Mimics Level 2 on Doom and Doom2. Meant to be a beginning of a series. Deathmatch/ netgames only stuff is included.

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Most generic name ever, but a pretty fun map.

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Nice name.

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Quite an enjoyable map with a nice Doom 2 atmosphere and a mix of ideas between Doom 1/2 episode 1 maps.

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Unknown date

Fun map. Yay Doug

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Unknown date

This gets a prize for the most generic name ever (beating out "sewers" and "castle" etc). It's from February 1996, and it's not bad. The layout starts off as a remix of E1M2 and then continues as a variation of Map02, with a new bit at the end. Some of the textures aren't pegged properly and it's understandably square, but there are lots of monsters. It's not very challenging, more like a snack; the author doesn't seem to have continued the series.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.