Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

CRUSH THE INFESTATION

   (6 reviews)
Sign in to follow this  

Guest

About This File

Rumor has it that there has been an infestation reported near your home in the canyons, and the abandoned temple that was long ago converted to a UAC outpost, and then evacuated for unknown reasons. Your job is to find out if the rumors are true, and if so, flee the base by reaching the exit, and getting all your marine buddies to stop it up completely. Good Luck Marine, you'll need it!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
IMPORTANT: This is for Doom 2, map 1. Galica serves up something similar to his "Requiem" map. Made mostly in the cavern and marble styles, it has several progression quirks: hidden switches rising from the ground, one-time-only doors and teleports, etc., which might make you miss goodies or get stuck if you don't do things as "intended". You're never short on ammo, so the gameplay's rather easy, aside from one or two traps. All in all, not bad, but the style of play just isn't to my taste. --3/5

Share this review


Link to review
Guest

Unknown date

  
A decent, dull level, with a nice sewerage tunnel and a slightly OTT bit with a ton of switches and a waterfall. I broke the bit with the yellow key by flicking a switch through a wall, and so I couldn't finish the level. It's tolerable fun, although very underdetailed and crude, espec. for as late as 1997. If I type "1997" into Google I discover that "The term "weblog" was coined by Jorn Barger in December 1997". What a useless, bland, shit year 1997 was. I can't tell it apart from 1996 or 1998.

Share this review


Link to review
Guest

Unknown date

  
cool map

Share this review


Link to review
Guest

Unknown date

  
Well, the tunnel and waterfall look nice... -- 2/5

Share this review


Link to review
  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
×