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CRUSH THE INFESTATION

   (6 reviews)
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About This File

Rumor has it that there has been an infestation reported near your home in the canyons, and the abandoned temple that was long ago converted to a UAC outpost, and then evacuated for unknown reasons. Your job is to find out if the rumors are true, and if so, flee the base by reaching the exit, and getting all your marine buddies to stop it up completely. Good Luck Marine, you'll need it!


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Unknown date

  
IMPORTANT: This is for Doom 2, map 1. Galica serves up something similar to his "Requiem" map. Made mostly in the cavern and marble styles, it has several progression quirks: hidden switches rising from the ground, one-time-only doors and teleports, etc., which might make you miss goodies or get stuck if you don't do things as "intended". You're never short on ammo, so the gameplay's rather easy, aside from one or two traps. All in all, not bad, but the style of play just isn't to my taste. --3/5

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Unknown date

  
A decent, dull level, with a nice sewerage tunnel and a slightly OTT bit with a ton of switches and a waterfall. I broke the bit with the yellow key by flicking a switch through a wall, and so I couldn't finish the level. It's tolerable fun, although very underdetailed and crude, espec. for as late as 1997. If I type "1997" into Google I discover that "The term "weblog" was coined by Jorn Barger in December 1997". What a useless, bland, shit year 1997 was. I can't tell it apart from 1996 or 1998.

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Unknown date

  
cool map

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Guest

Unknown date

  
Well, the tunnel and waterfall look nice... -- 2/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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