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Eternal Doom

   (354 reviews)
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About This File

Eternal is complete. 32 single player levels including six new levels and two bonus levels. Includes a powerful shell. Final DOOM compatible. Download this, unzip it in a new directory and type ETERNAL. Full instructions are in INSTALL.TXT inside. By Team Eternal. http://www.teamtnt.com


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Guest

Unknown date

  
Quite inspirational in terms of architecture, but a bit dated in the look of more than one level. The very first maps are unnecessarily tedious and might discourage most players from progressing. Overall, a moderately adviced play. *** >Lupe

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Guest

Unknown date

  
Jim Flynn's levels are the most epic maps I've played in the history of all things video game related. ~vf

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Guest

Unknown date

  
Beautifully designed levels, but it's never clear where you should go next (to the point that I can't finish half of them simply because I get lost), and they can be very sparse and boring to play. 3/5

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Guest

Unknown date

  
I was a bit intimidated when I unzipped this; at first it looks like one of those pre-source port mods that has to be patched up in order for it to work. Thankfully it seems to run fine if you just load up Eternall.wad. I can understand the plaudits. The first three levels are awful, but after that it turns into a set of gorgeous, large-scale levels with a Hexen/Heretic flavour. It's ferociously tricky.

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Guest

Unknown date

  
Wonderfully detailed, but over-the-top with its difficulty. The maps are ridiculously huge, the challenges are complicated to the point of insanity...each level just drags on and on. Not really my kind of thing. If you like WADs with gigantic maps and over-the-top challenges, then this is the WAD for you.

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Guest

Unknown date

  
This deserves five stars. Period.

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Guest

Unknown date

  
Just spent over two hours on the most obscure switch hunt bullshit on map31 and decided to put this one down and not come back to it. The levels aren't even that huge they just take ages due to the inane puzzles.

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Guest

Unknown date

  
First level shows potential, but then it starts on 2nd map with no way out.

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Guest

Unknown date

  
Excellent level design--some levels are rather bland, but the medieval levels more than make up for it with great architecture. However, the puzzles on some maps are downright ridiculously obscure (unmarked doors, very hard-to-see switches, etc. all this on giant maps which may take well over a hour to finish.) MAP30 perhaps takes the cake with its utterly ridiculous, confusing puzzles, and pretty much ruined the finale for me. Still worth seeing, for the huge, well-crafted levels alone.

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Guest

Unknown date

  
5 stars!

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Guest

Unknown date

  
Yeah, it's confusing, but I think they're a lot of fun to learn. I used to hate some of these maps, but after learning them in an editor they became some of my favourite. Don't be lazy!

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Zahid

Unknown date

  
still no match in 2014

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Guest

Unknown date

  
It's Good

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Guest

Unknown date

  
In terms of architecture and design, this wad (at least most of the levels in it) was so far ahead of its time that no words in the English language could truly describe it. Sadly, the gameplay on some levels is a bit more hit or miss due to the many, many puzzles that could be considered highly complex even by today's standards - but still, if you can put up with that it has no other faults, and I don't hestitate to give 5 stars.

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Guest

Unknown date

  
great stuff!

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Guest

Unknown date

  
Utterly brilliant, but the levels way, way, way too long and puzzle-like. I never did figure out map30. --Woolie

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Guest

Unknown date

  
Contains one of the biggest and most complex doom levels you will ever have seen..and thats only the second level! play now!

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Guest

Unknown date

  
My all-time favorite partial conversion. The levels have a melancholic beauty seldom seen in DooM mods. It has excellent new textures and flats, terrific map design, mesmerizing music, and challenging gameplay. Isn't that why we all play DooM? 6 Stars. Heh.

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Guest

Unknown date

  
An epic adventure, so much better than the overused gun and gun idea.

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Guest

Unknown date

  
Went from playing this in crappy CGA under DOS circa 1998 to PRBOOM at 1024*768 circa December 2013. as a result It's even better now than it was when I first found this WAD on some local BBS back in '98. Only giving it four stars because I, too, had to "hack" parts of it in Doom Builder to make it more playable (solvable) Otherwise a good effort, even 15 years later. It'll probably hold up for another 15.

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Unknown date

  
This is an amazing megawad IMO, although it may not suite everyones taste. It contains 32 new levels, most of which are enormous and complex (and some ultra-complex), practically all new textures, and of course, new music. The architecture is good (especially for 1997), and I found the gameplay fun, since I don't mind huge, puzzling levels, but those who do mind such levels will find this VERY frustrating. In my opinion, it gets a 5/5, but those who don't like huge and/or complex maps should stay away.

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Unknown date

  
It's really good...but a few of the levels (31&20) are so long, so boring, and so puzzling that I had to skip them. Also, playing this in the day is impossible due to the darkness. Still, a very solid Megawad. 4/5

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Guest

Unknown date

  
i mean really, who hasn't used at least parts of the fuckin awesome eternal graphix pack in their own WADS? probably everybody who was anybody did. Im fact, that gives me a new idea for my next WAD mashup ``ETernal DOOM IV: Revenge Of The Flemoids''!!!! Too much?

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  • File Reviews

    • By Argenteo · Posted
      Awesome adventure through hordes of hellspawns.
      Clever map layout, nasty traps, custom textures, a lot of memorable moments.
      I had a hell of fun in here.
    • By GarrettChan · Posted
      UV pistol starts without saves Port: DSDA-Doom v0.10.0 -complevel 9 Total IGT: 1:35:53 Personal Difficulty Evaluation: 0.9 (1 = Plutonia) Personal Rating: 7.6 (out of 10)   Died quite a few times on Map11 because it's how it's designed. Then later I skipped a lot of things to save time, so the total IGT should be expected longer. Other maps, maybe just died once or twice.   It's kind of weird that I personally feel MTrop's shorter maps are pretty great, but as I also played some MTrop's longer maps recently... I don't like the longer ones. Coffee Break is a set of shorter maps from MTrop and the whole gameplay is pretty classic and great. My personal favorite map is the last map. It's pretty intense.
    • By roadworx · Posted
      very, VERY fun wad. the levels are short but hard and unrelenting (at least for me, but i kinda suck at the game lol), and densely packed with enemies, but not enough to be a slaughtermap. there's heavy usage of hitscanners throughout all the levels - not to say that that's a bad thing. the design of the levels is pretty good as well, unless you have adhd like i do then you're not gonna get lost.
    • By roadworx · Posted
      it's alright, but nothing amazing. the architecture n shit is gorgeous, and the hell levels are absolutely incredible, but it's unfortunately plagued with symmetry and repetition. it can get to the point where some sections feel like a chore to get through. that's not to say that it's a bad megawad - it's not - but it's far from flawless. despite those issues, it's still fun to play through, other than the aforementioned parts
    • By Argenteo · Posted
      Awesome lame plotline, 7 medium-size maps, simple colours, fun use of vertical space, tough and challenging gameplay (balanced for pistol-start). Solid episode. 
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