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CLAUSTROPHOBIA --- for DOOM ][ Deathmatch

   (10 reviews)
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About This File

Imagine 4 guys into a 2x2 meters box with the ceiling just above the head, and feet covered by weapons. Well... sounds like crazy? It is!

The CLAUSTROPHOBIA levels should be played

ONLY ONE MINUTE PER LEVEL !!!

and play the 8 levels in a row.

CLAUSTROPHOBIA is for these times when you are tired of aiming, or tired to be shot.. well for me and my friends it's always a good laugh, but of course we don't play it too much!

Say, it's a fantasm!


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Guest

Unknown date

  
Fucking hilarious.

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Doomkid

Unknown date

  
Map08 looks like a cool map! Map04 would probably be kinda fun too. But lets be real here, folks - This isn't 5 star material, I don't think the author intended it to be anyway!

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Guest

Unknown date

  
I cannot tell you how AWESOME this is. Map04 is my favorite of all. ~Cson

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Guest

Unknown date

  
This is some serious golden shit. If anything, play this for maps 4 and 8.

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Guest

Unknown date

  
This is pretty good. ~Cdaughter

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Guest

Unknown date

  
The perfect wad.

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Guest

Unknown date

  
The new Dwango5!

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Guest

Unknown date

  
This is a kind of Congestion: 64 for deathmatch, although it predates the whole "congestion" theme by eight years. Starts off as a tiny box large enough for four players, expands over the course of eight levels. Metallic techbase style except for Map08, which is outdoors. The last few are too dark, and the concept would wear out very quickly, but they look great fun in a stupid way.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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