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MINECORE

   (3 reviews)
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About This File

Visit http://home.inreach.com/ascott/Doom/DoomDesign/Main.html Follow the links to "The MINECORE Story"


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Unknown date

  
Starts out OK, but I quickly got frustrated and lost interest.

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Unknown date

  
Yet another cool abstract episode with lame reviews. 5/5 to offset the balance.

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Unknown date

  
Three levels from 1997 (E2M1-E2M3). Design-wise they resemble debugged 1994/1995 maps - technically competent, no obvious mistakes, but dull and very square. E2M1 is a kind of techbase reactor with some aggravating teleports. E2M2 is an impressively large castle-style techbase map that just seems to drag on and on and on, and E2M3 is a dank sewer but by that time I was bored out of my mind. The maps do nothing obviously wrong, they're just very uninspiring.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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