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a day to die

   (14 reviews)
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1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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doomedwarrior1981

  
Not bad hate the cyberdemon though the rest of the level was really good

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Unknown date

  
A day to die, MAP05. Rated 3.9. A large single level in doom style play. Well done design in modern office building foyer style, with large spaces. Many traps, with waves of monsters, plays better after you know where. Saved game about 75 times. Ammo is barely adequate, not enough shotgun shells. Progressive play, not much backtracking, unless you count running away to safe ground after every button you press. Tedious Cyberdemon battle, must save game after every shot that hits. No secrets.

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Unknown date

  
Great Level. Nonlinear and very fun explorative gameplay. The Architecture is simple and clean. Great fun. -Captain Napalm

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Unknown date

  
Wow!!! Amazing!!!! I seriously love it. Download now!!!- MasterEngine

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Unknown date

  
Great and fun! Don't miss it.

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Unknown date

  
As with MK's other levels,this one is large in proportion.[everythi ng is big].This one however,only took 25 min. to playthrough.4*

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Unknown date

  
This is dated November 1997. It's great fun. The design resembles a giant LEGO techbase, or one of the matte paintings from the original Star Trek (it's very clean and futuristic in a 1950s way). It's possible to finish in less than three minutes if you flick an early high-level switch from ground level; but that just adds to the charm. The difficulty is mellow by modern standards, but what's wrong with that? It's good fun to sprint through it, too.

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Unknown date

  
I know by now, that Michael has a preference for open, wide, giant buildings. This one is similar to "A big job" in its appearance, but I found it quite boring. You're running around in an area, kill some monsters and press a switch which opens a new large area... quite repetitive. And it's very low on details, so you can't even enjoy the area visually. 1.5/5 -Milian

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Unknown date

  
gigantic map, opened, simple lines but very stylish. I like it. Be sure to check ABIGJOB.ZIP in the same theme - PerOxyd

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Unknown date

  
A true 5-star map. Perhaps the best I've ever played. It caters for multiple play styles, like running through everything, which is the mark of a great map. Well done! 5/5

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Unknown date

  
This one's spacious and neat, as Michael's maps tend to be, with enemies deployed or waiting all around in key locations. In a way it's not large, in the sense that there are not so many areas, but the combination of interconnectivity, scale and reuse of areas makes it feel quite so. It's good for exploratory play but gets even more fun with swifter games after you replay it because of the enemy/item balance and placement. A fun demo's included, too. [4/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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