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a day to die

   (14 reviews)
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About This File

1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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doomedwarrior1981

  
Not bad hate the cyberdemon though the rest of the level was really good

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Unknown date

  
A day to die, MAP05. Rated 3.9. A large single level in doom style play. Well done design in modern office building foyer style, with large spaces. Many traps, with waves of monsters, plays better after you know where. Saved game about 75 times. Ammo is barely adequate, not enough shotgun shells. Progressive play, not much backtracking, unless you count running away to safe ground after every button you press. Tedious Cyberdemon battle, must save game after every shot that hits. No secrets.

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Unknown date

  
Great Level. Nonlinear and very fun explorative gameplay. The Architecture is simple and clean. Great fun. -Captain Napalm

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Unknown date

  
Wow!!! Amazing!!!! I seriously love it. Download now!!!- MasterEngine

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Unknown date

  
Great and fun! Don't miss it.

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Guest

Unknown date

  
As with MK's other levels,this one is large in proportion.[everythi ng is big].This one however,only took 25 min. to playthrough.4*

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Unknown date

  
This is dated November 1997. It's great fun. The design resembles a giant LEGO techbase, or one of the matte paintings from the original Star Trek (it's very clean and futuristic in a 1950s way). It's possible to finish in less than three minutes if you flick an early high-level switch from ground level; but that just adds to the charm. The difficulty is mellow by modern standards, but what's wrong with that? It's good fun to sprint through it, too.

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Unknown date

  
I know by now, that Michael has a preference for open, wide, giant buildings. This one is similar to "A big job" in its appearance, but I found it quite boring. You're running around in an area, kill some monsters and press a switch which opens a new large area... quite repetitive. And it's very low on details, so you can't even enjoy the area visually. 1.5/5 -Milian

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Unknown date

  
gigantic map, opened, simple lines but very stylish. I like it. Be sure to check ABIGJOB.ZIP in the same theme - PerOxyd

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Unknown date

  
A true 5-star map. Perhaps the best I've ever played. It caters for multiple play styles, like running through everything, which is the mark of a great map. Well done! 5/5

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Unknown date

  
This one's spacious and neat, as Michael's maps tend to be, with enemies deployed or waiting all around in key locations. In a way it's not large, in the sense that there are not so many areas, but the combination of interconnectivity, scale and reuse of areas makes it feel quite so. It's good for exploratory play but gets even more fun with swifter games after you replay it because of the enemy/item balance and placement. A fun demo's included, too. [4/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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