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a day to die

   (14 reviews)
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About This File

1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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doomedwarrior1981

  
Not bad hate the cyberdemon though the rest of the level was really good

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Unknown date

  
A day to die, MAP05. Rated 3.9. A large single level in doom style play. Well done design in modern office building foyer style, with large spaces. Many traps, with waves of monsters, plays better after you know where. Saved game about 75 times. Ammo is barely adequate, not enough shotgun shells. Progressive play, not much backtracking, unless you count running away to safe ground after every button you press. Tedious Cyberdemon battle, must save game after every shot that hits. No secrets.

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Unknown date

  
Great Level. Nonlinear and very fun explorative gameplay. The Architecture is simple and clean. Great fun. -Captain Napalm

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Unknown date

  
Wow!!! Amazing!!!! I seriously love it. Download now!!!- MasterEngine

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Unknown date

  
Great and fun! Don't miss it.

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Unknown date

  
As with MK's other levels,this one is large in proportion.[everythi ng is big].This one however,only took 25 min. to playthrough.4*

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Unknown date

  
This is dated November 1997. It's great fun. The design resembles a giant LEGO techbase, or one of the matte paintings from the original Star Trek (it's very clean and futuristic in a 1950s way). It's possible to finish in less than three minutes if you flick an early high-level switch from ground level; but that just adds to the charm. The difficulty is mellow by modern standards, but what's wrong with that? It's good fun to sprint through it, too.

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Unknown date

  
I know by now, that Michael has a preference for open, wide, giant buildings. This one is similar to "A big job" in its appearance, but I found it quite boring. You're running around in an area, kill some monsters and press a switch which opens a new large area... quite repetitive. And it's very low on details, so you can't even enjoy the area visually. 1.5/5 -Milian

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Unknown date

  
gigantic map, opened, simple lines but very stylish. I like it. Be sure to check ABIGJOB.ZIP in the same theme - PerOxyd

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Unknown date

  
A true 5-star map. Perhaps the best I've ever played. It caters for multiple play styles, like running through everything, which is the mark of a great map. Well done! 5/5

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Unknown date

  
This one's spacious and neat, as Michael's maps tend to be, with enemies deployed or waiting all around in key locations. In a way it's not large, in the sense that there are not so many areas, but the combination of interconnectivity, scale and reuse of areas makes it feel quite so. It's good for exploratory play but gets even more fun with swifter games after you replay it because of the enemy/item balance and placement. A fun demo's included, too. [4/5] ~Chain Mail (11/2007)

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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