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Metro13

   (8 reviews)
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About This File

A large new level for Doom 2. Replaces level 13. The city level in Doom2 was always my favorite. I've wanted to make my own ever since I started building wads! E-mail me and tell me what you think.


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Unknown date

  
an awsome wad! its tricky sometimes (the library teliporting part) but it is all in all an awsome fun level!!!

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Guest

Unknown date

  
Looks really amateurish. Also it hasn't got really much detail and is confusing.

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Guest

Unknown date

  
Excellent map, with great gameplay, from the author of the legendary "Hoover Dam". Nice sequences, and plenty of ammo and powerups for plenty of monsters. A few lesser areas (the teleporting puzzle for example) are a little annoying, but overall, a highly recommended download. --4/5

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Unknown date

  
I found the fights average. I also found the map confusing and I hate teleport puzzles. For UV difficulty there was either too much health, plasma ammo or no tough situations. Putting that aside, it is a well designed map with good gameplay. 3 stars - Starburst.

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Unknown date

  
This is dated September 1995. It's a homage to "Downtown", although it's smaller and simpler, and it looks poor. The author went on to bigger and better things, and this is very much a formative work. Just like the original Downtown, the gameplay has a lot of wandering about. There's an irritating teleport puzzle. A decent amount of action, but nowhere near the quality of "Hoover Dam".

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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