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Metro13

   (9 reviews)
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About This File

A large new level for Doom 2. Replaces level 13. The city level in Doom2 was always my favorite. I've wanted to make my own ever since I started building wads! E-mail me and tell me what you think.


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Argenteo

  

City levels don't appeal me at all. Except Doom City. Points for the subway exit.

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Unknown date

  
an awsome wad! its tricky sometimes (the library teliporting part) but it is all in all an awsome fun level!!!

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Unknown date

  
Looks really amateurish. Also it hasn't got really much detail and is confusing.

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Unknown date

  
Excellent map, with great gameplay, from the author of the legendary "Hoover Dam". Nice sequences, and plenty of ammo and powerups for plenty of monsters. A few lesser areas (the teleporting puzzle for example) are a little annoying, but overall, a highly recommended download. --4/5

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Unknown date

  
I found the fights average. I also found the map confusing and I hate teleport puzzles. For UV difficulty there was either too much health, plasma ammo or no tough situations. Putting that aside, it is a well designed map with good gameplay. 3 stars - Starburst.

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Unknown date

  
This is dated September 1995. It's a homage to "Downtown", although it's smaller and simpler, and it looks poor. The author went on to bigger and better things, and this is very much a formative work. Just like the original Downtown, the gameplay has a lot of wandering about. There's an irritating teleport puzzle. A decent amount of action, but nowhere near the quality of "Hoover Dam".

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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