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Hotel Hell

   (6 reviews)
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About This File

A new level for Doom 2. I tried to go for form AND substance with this new WAD. e-mail me and tell me what you think.


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Guest

Unknown date

  
not that bad not that good ranks avrige

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Guest

Unknown date

  
I remember playing this a long time ago. It was pretty fun. Michael Reed made some cool maps like Hoover Dam.

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Sergeant_Mark_IV

Unknown date

  
For a 1997 wad, this very damn good.

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Guest

Unknown date

  
This is from July 1995. The author had a thing for large-scale carnage, and this map is no exception. Most hotel/apartment-styl e levels tended to be just a grid of square rooms, but this is fun. It's more like a castle than a hotel. Not hard, loads more ammo than you need, but there's a constant load of baddies. Simple multi-storey design. Has a genuinely funny visual joke with some mancubuses and a toilet; also has implied impse (they share a bath).

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Guest

Unknown date

  
dwooow

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Guest

Unknown date

  
This level has a reasonable difficulty; not truly hard but it can offer some danger in a few areas, although it takes a while for it to pick up. Being a hotel imitation it has some silly furniture and such, and makes some simple jokes with it (like two Mancubi in the green watered Jacuzzi). The thing I don't like much is the barred texture maze, which isn't too rough but it's annoying to navigate or learn, as it offers no clues in the automap. [2/5] Chain Mail [11/2007]

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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