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The Lost WAD #4 (11/97)

   (3 reviews)
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About This File

As with previous Lost WADs, I built this with attention to texture alignment and playability using ALL the keys. However, This time, I pushed the game-engine while paying close attention to shading, lighting and texture choices. The size of this WAD as a raw-copy (before music, graphics, etc) was 168k! I think you'll appreciate the extra work when you play The Lost WAD #4 and it earns and permanant home on your floppy discs!


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A hidden gem among 1997 levels. It felt a little but dated considering this was made in 1997 and final doom had been out already. The first part was very fun, but happened to decrease in interest after the half-point in the map. Pretty good ammo distribution, I felt the need to search for ammo and secrets, which is a good thing. I felt there was a little too much invun sphere lying all over the place. The end was hectic, but satisfying. Good job.

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This is afrom the tail end of the pre-source port era. It's very old-fashioned for something released in late 1997; it feels like one of the better Doom 1 levels from 1994. It's not bad, and it entertained me for a few minutes, but it's totally undistinguished and forgettable. The layout is basically a compact grey stone maze, with lots of imps and a couple of the harder monsters, but you have just about enough ammo. It's not particularly hard on UV.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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