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The Lost WAD #4 (11/97)

   (3 reviews)
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About This File

As with previous Lost WADs, I built this with attention to texture alignment and playability using ALL the keys. However, This time, I pushed the game-engine while paying close attention to shading, lighting and texture choices. The size of this WAD as a raw-copy (before music, graphics, etc) was 168k! I think you'll appreciate the extra work when you play The Lost WAD #4 and it earns and permanant home on your floppy discs!


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A hidden gem among 1997 levels. It felt a little but dated considering this was made in 1997 and final doom had been out already. The first part was very fun, but happened to decrease in interest after the half-point in the map. Pretty good ammo distribution, I felt the need to search for ammo and secrets, which is a good thing. I felt there was a little too much invun sphere lying all over the place. The end was hectic, but satisfying. Good job.

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This is afrom the tail end of the pre-source port era. It's very old-fashioned for something released in late 1997; it feels like one of the better Doom 1 levels from 1994. It's not bad, and it entertained me for a few minutes, but it's totally undistinguished and forgettable. The layout is basically a compact grey stone maze, with lots of imps and a couple of the harder monsters, but you have just about enough ammo. It's not particularly hard on UV.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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