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The KILLME Collection or Final KILLME

   (11 reviews)
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About This File

FORGET THE DESCRIPTION ALREADY!!! This is DOOM!! You kill things 'cause you want to.....'cause you have to! (Check out KILLME 1-3 text files if you really want a story line!) If you really want the story, e-mail me and I might send you the long version.


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NuMetalManiak

  

once you play through one map, you pretty much have seen the rest. loads of zombies and imps in hallways, all monsters are not flagged deaf so they will wander. there's also tons of barrels in just about every level. that being said though, the gameplay is surprisingly good, you get to slaughter hordes of weak monsters most of the time and it's fun. the only bad thing about this is that there's no real theme, and there are very few differences between the maps. it's monotonous, but it is fun.

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Guest

  
Almost strictly single-themed mapset based on tech bases with small corridors, lots of traps, and non-lineair gameplay. Yes, look-and-feel is monotonous. But ambiance is very nostalgic, and after the first few maps it gets better and better to the point of very good, and often even excellent. Playing it @ UV still gives a lot of fun in 2015 (f.e. E3M9 with limited ammo), so author gets a well-earned 4*. BTW @ invisible 0-vomit / 1-awful voters: have the guts for posting why, it's not fair to the author.

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Guest

  
It's alright. But I have to go and barf,Got the flu.....

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Guest

  
This is like one gargantuan monotone level. Design is OK, so is play... but there is virtually no variation from map to map, or even episode to episode. Everything just looks and feels the same in all 27 maps. Hard to feel excited.

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Guest

  
Pretty good. Exploding barrels get you once, but you remember those spots. A bit confusing in areas, but not get you lost difficult. Tough in spots for sure. Overall, FUN! Not legendary, but better than a 4.

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Unknown date

  
I vote 5 stars to make it going upper than 3. The gameplay is NOT super fool, but the users thinking that all they have to do is to be unfriendly with the authors. I'm playing it, and there are lots of fun !!! - Jive

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Unknown date

  
This E1 gfx is cute, but the gameplay super fool. 3/5-- SSWolfenSie

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Unknown date

  
Not bad at all.

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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