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The KILLME Collection or Final KILLME

   (11 reviews)
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About This File

FORGET THE DESCRIPTION ALREADY!!! This is DOOM!! You kill things 'cause you want to.....'cause you have to! (Check out KILLME 1-3 text files if you really want a story line!) If you really want the story, e-mail me and I might send you the long version.


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NuMetalManiak

  

once you play through one map, you pretty much have seen the rest. loads of zombies and imps in hallways, all monsters are not flagged deaf so they will wander. there's also tons of barrels in just about every level. that being said though, the gameplay is surprisingly good, you get to slaughter hordes of weak monsters most of the time and it's fun. the only bad thing about this is that there's no real theme, and there are very few differences between the maps. it's monotonous, but it is fun.

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Guest

  
Almost strictly single-themed mapset based on tech bases with small corridors, lots of traps, and non-lineair gameplay. Yes, look-and-feel is monotonous. But ambiance is very nostalgic, and after the first few maps it gets better and better to the point of very good, and often even excellent. Playing it @ UV still gives a lot of fun in 2015 (f.e. E3M9 with limited ammo), so author gets a well-earned 4*. BTW @ invisible 0-vomit / 1-awful voters: have the guts for posting why, it's not fair to the author.

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Guest

  
It's alright. But I have to go and barf,Got the flu.....

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Guest

  
This is like one gargantuan monotone level. Design is OK, so is play... but there is virtually no variation from map to map, or even episode to episode. Everything just looks and feels the same in all 27 maps. Hard to feel excited.

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Guest

  
Pretty good. Exploding barrels get you once, but you remember those spots. A bit confusing in areas, but not get you lost difficult. Tough in spots for sure. Overall, FUN! Not legendary, but better than a 4.

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Unknown date

  
I vote 5 stars to make it going upper than 3. The gameplay is NOT super fool, but the users thinking that all they have to do is to be unfriendly with the authors. I'm playing it, and there are lots of fun !!! - Jive

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Unknown date

  
This E1 gfx is cute, but the gameplay super fool. 3/5-- SSWolfenSie

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Guest

Unknown date

  
Not bad at all.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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