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Number One Kill The Next Generation

   (78 reviews)
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About This File

There was hexen and hexen2, startrek and startrek the next generation, quake and quake2. What do they all have in common? The sequel was a hell of a lot better than the original which was good any ways. Well now theirs #1kill the next generation which follows the tradition. It features 23 never before seen levels with new textures and music from all off doom ever created under Id. It was built with the experience of building 13 levels for doom/doom2 and the experience of playing doom, doom2, final doom, obtic, hexen, swheretic, quake, and other levels off the net, These levels are built to be challenging with the quality you would expect from Id, playability, and beauty in mind.


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It would be so much better if there weren`t unnecessary death traps, millions of heavy weapon dudes, impossible situations and so on. The design isn`t as good as it seems on the first look, while playing you feel if there is empty space left behind the textures, it is not appealing to the eyes at all.

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Guest

  
Decent fun, but nothing too remarkable.

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Flammable

  
I liked, It looks shitty in terms of visualization, but overall not bad. Flammable4444 02.09.15

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Guest

  
Great MOD. :)

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Guest

  
compatable with gzdoom?

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NuMetalManiak

Unknown date

  
extremely overdosed in chaingunners and too many instances of 30-second doors. also i got stuck inside a wall on MAP11 and MAP12 is just terrible. because of how difficult some encounters are, i'd say this is great for coop, but terrible overall for singleplayer on UV. also, why are all the MUS files duplicated?

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Guest

Unknown date

  
Good work!

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Guest

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I agree with prdarkfox's review, great work there.

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Guest

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Kewl. -- 5/5

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Guest

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I played this with brutal doom. What a blast 5/5

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Guest

Unknown date

  
very good!

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Guest

Unknown date

  
Nice megawad. Had a blast playing it.

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Guest

Unknown date

  
good old wad

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Guest

Unknown date

  
Ver good!

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Guest

Unknown date

  
this is awesome!!!! A MUST :D

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Guest

Unknown date

  
Another wad that confuses quantity with quality. Where are all the small and clever maps? Why this encouragement of dull overkill?

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Guest

Unknown date

  
nice maps 4/5

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Guest

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I really commend the work put into this piece, but I have to take down a star for critical bugs in some of the bugs. (Using NoClip is not always desirable just to progress the game) The detail level is pretty good, the monsters and ammo laid out nicely... Still worth playing. 4 out of 5. -prdarkfox

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Guest

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A really simple WAD introducing very few new textures, and still it has such an atmosphere that I dare say it is my favorite WAD. It has improved and fantastic maps and a lot of traps. Prepare to be scared, for this WAD will definetly surprise you a LOT. Not just the traps, the envirionments and the get-the-key-and-go-b ack-to-the-start-of- the-map style of gameplay also works. You don't feel bored for a second.. This is a MUST for anyone who likes the old Doom WADs. 10/10 -spadeKing23-

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Guest

Unknown date

  
It was a pretty fun and easy Megawad. I liked it.

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Guest

Unknown date

  
Wery good Doom wad! 5/5

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Guest

Unknown date

  
Fantastic!! Thanks!

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Guest

Unknown date

  
It was a good set of levels despite the bugs. The worst thing I found on this (aside from a couple of inescapable rooms) was the overuse of time-delay doors for which the delay was a bit long. A little more work and this WAD pack would have been nearly perfect though. 4/5

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Guest

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Its a HARDCORE Plutonia-clone...fou r

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Guest

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majority of maps are great. must play. 4,5/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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