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Invasion 1.9

   (40 reviews)
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About This File

Alot of people seemed to be blown away by Invasion V1.7. Well, you people ain't seen nothin' yet.

Whats New? even more quality, more NEW ORIGINAL textures, and more flats... Oh, and more music.


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Gato606

  
It was a nice wad, entertaiment to play, nice custom graphics, though I had to fix the offsets for the replacement of the Lost Soul to make it look better and there were many HOM's, overall it's a nice wad. For some reason, it didn't let me out of the last map of the episode 4, had to use IDCLIP to finish it

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NuMetalManiak

  
more or less average megawad. I used to like it for custom graphics and such, but it got too easy and I've noticed HOMs and monsters outside the playing area sometimes.

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Guest

  
This is my first custom campaing played with brutal doom mod. I've Finished all maps right now and im very satisfied with this map pack. Very Classic adventure in the deep space!

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Guest

Unknown date

  
After playing through the first episode I must say that this wad really surprised me. If you don't find yourself enjoying the first episode skip to the next. Seriously, the next episodes play really well and are interesting. I really like the new graphics as well. Importantly, each episode feels very unique and contributes something different. Likewise, the difficulty just keeps on increasing. Very nice wad that had the potential to be more immersive. 3 Stars. --- Starburst

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Guest

Unknown date

  
Legendary megawad which has inspired many autors I am sure. //Erik.A

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Guest

Unknown date

  
The best bunch of map i ever played!

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Guest

Unknown date

  
This is one of the best wads i've ever played.

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Guest

Unknown date

  
This gets the job done quite nicely for '97. Four stars.

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Guest

Unknown date

  
11/10, its a bloody masterpiece

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Guest

Unknown date

  
This is one of the best megawads ever. I lost my NIN-virginity to it, and is probably the reason I listened to NIN in the first place. Total Ownage. -- D(A)N

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Guest

Unknown date

  
Lame set of Maps...Incredibly dated and no sense of fun...Played on Ultra Violence as you should and felt like Level 2 at best - Best avoided.

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Guest

Unknown date

  
**, too many level bugs and balance issues for anything higher.

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Guest

Unknown date

  
Average to good. Some good spots but also a few bad spots at times. Since I'm nice today, I'll let it have 4/5.

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Guest

Unknown date

  
This set of levels is average. If you are looking for something fun, but not too exciting, then this is for you. Basically I rated it three stars (average) because it wasn't very pleasing to the eye. Most of the sectors/rooms were too plain for me to like. Monster placement was good, and the difficulty levels were set well. I just wish this person would have taken a little more time to add some beautiful sectors and cool effects to the levels so the colors would be prettier.

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Unknown date

  
Played it again after a decade. Still holds up well and is quite fun. The only sore point is the lack of difficulty levels. I found Ultra Violence very easy with too many weapons and items available.

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Unknown date

  
excellent stuff, with brand new graphics and lots of cool levels.

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Guest

Unknown date

  
just cool.

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Guest

Unknown date

  
Yes, Paul Fleschute is(was?) one of the best authors of the Doom world!!! Legendary! Jive

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Guest

Unknown date

  
awesome man

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Guest

Unknown date

  
Nothing too fancy nowadays, but one hell of a big deal back then. Still a fun set of maps. Recommended.

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Unknown date

  
Questionable looks but consistent themes and nice playability. 4/5

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  • File Reviews

    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
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