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Basilica

   (18 reviews)
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About This File

A HUGE one-player level set in a cathedral. Several puzzles and tons of mayhem. For use with original DOOM, v1.666+. Includes lots of original graphics and a Bach instrumental score. See below for important play info.


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doomedwarrior1981

  
Be warned this level is extremely challenging to figure out due to all the puzzles it is fun if you have the time to figure them out. It is a rather large and beautiful level.

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Meril

  
Great map, but without included walk-through I would never found those lion switches. Easy, but final battle is hard in comparison to others. 4,5/5

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Guest

  
Good stuff, but you do need to peek at cheat sheet now and then.

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cs99cjb

  
Jumping puzzles, lift puzzles, switch puzzles, walking puzzles: it's crammed with intricate little mechanisms. The gunplay is mostly shotgun sniping. If you like obvious progression then you'll loathe it; even the non-hidden doors are easy to overlook in the dark. The ending screen helpfully told me that my time of 01:05:54 'sucks' but I think I should get a prize for patience. I hated the one-time door that needs monsters to block it (in fact I cheated) so 3* from me.

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Guest

  
Lots of work. Has some nice scenes, nice decoration and new textures - although they give a bit too cartoonish ambiance. On places too dark, switch-hunty, and most of the puzzles didn't give fun. F.e. the door closing while approaching can be done but is quite tricky because it needs a monster to block it, and it just takes too much time. Fights @ UV are nothing special. Overall despite the gameplay: small 4* for the effort, also because it is from 1997.

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NuMetalManiak

  
very cool map, exploratory with nice architechture and some good fights. puzzling but very cool.

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Guest

  
Really quite nice to look at,decent gameplay.

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Guest

  
Hard puzzles. I finished the map with the walkthrough :P

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Guest

Unknown date

  
Amazing fun and good architecture and didn't confuse me as much as other big riddle wads, even though for a little while I was still wandering around.. 5/5 - Optimus

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Guest

Unknown date

  
I love this map. Maybe a little confusing at times, but great overall... - 5/5

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Guest

Unknown date

  
This is more than ten years old. You get several .bat files, but you can just run the .wad with e.g. Zdoom, and it works. The level has lots of new textures that look cartoony nowadays, but the lighting and layout are good, but a bit aimless. It's interesting to see a gothic library in a level presumably started before Doom II came out. The gameplay isn't bad, bit dull; there's a clever lift puzzle, a horrible stone catwalk puzzle. Very wandery at times.

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Unknown date

  
Could be part of Eternal Doom... but would be one of the weakest maps in the set. I liked the locked door texture and that's all. This map is huge, empty and easier than Fava Beans (play it on -fast or yawn when playing). Not bad, just boring and - for me - lacks atmosphere. For big castle-like maps, download Eternal instead and play maps 07,11,19... 2/5 stars, vdgg

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Unknown date

  
Fantastic wad - very beautiful and atmospheric. The gameplay is based on some clever puzzle-type features, so give yourself plenty of time to savour this one. Monster-wise, it's quite gentle.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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