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REoL TOUGH: Satan's School of Warfare

   (9 reviews)
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About This File

Somewhere on the moon of Phobos, a school sits in a big crator. This school takes dumb daemons from hell and teaches them how to become REAL FIGHTERS! They go to classes durring the day, and they go out and do their "homework" on the streets of the inner Phobos city at night. YOU HAVE TO SHUT DOWN THE INSTITUTION!
Well, well, well. Looks like they hide the entrance to the school grounds fairly well, don't they? But you, B.J. BLASKOWICTZ, are too smart for them! (You'll see.) You go through the corridors of the building, and you're suddenly telleported into a classroom! The daemons, as well as the "professors", turn their excercises into applicastions! But you'll blast them all to kindom come, even the Barron "professors"! As you go on a classroom rampage, many daemons in the cafeteria will be shooting at you!
After all of that, you might take a trip to the Administration Offices are share a little of your lead over there as well. You finally reach the "final exam" room, filled LITERALLY with about a couple hundred daemons, and could be as high as SEVERAL hundred ALL AT ONCE! And if that wasn't enough, when you get on the balcony, up to TWENTY Barrons Of Hell will join in on the fun! (Now you know why this is soooooooooooooooooo jerky!) No need to pannic! You got a GIGANTIC room full of ammo!
After giving your best educational lesson to the daemons of Hell, you go through the exit, and you can play a level you'll have control over!


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Guest

Unknown date

  
Fun, in a braindead "here's a ton of ammo, kill the hundreds of demons" way. Still, architecture is mostly plain, texturing is repetitive, inescapable sludge pits, a sludge maze, makes regular doom.exe crash on occasion, the secret area is STUPIDLY hard to find, and it's not that challenging despite the monster count. 1/5 -VV

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Guest

Unknown date

  
This school...nothing. Back when I went to school, I had to wear an blouse with oversized peter-pan-collars, knickerbockers, walk 10 miles uphill in 6 feet of snow, and the nun would crack my knuckles with a yardstick if I so much breathed too loudly. As for the level 3 stars.

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Guest

Unknown date

  
This is basically Fiffy experimenting with how many monsters he can throw into a Doom Level with little thought on the Gameplay. Avoid......

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Guest

Unknown date

  
A pretty crappy level.

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MajorRawne

Unknown date

  
A mess and a total waste of time, even for lovers of vintage mapping from Doom's days of naivety.

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Guest

Unknown date

  
For reasons sufficiently described above, this wad can be ignored without getting the idea of missing something interestingly.

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Guest

Unknown date

  
This is an old-style "school massacre" wad, back from the innocent days of late 1994. It crams in over 800 monsters, which was pretty rare for 1994; lord knows how well it played with Doom.exe on a 486SX25. It doesn't play very well with Zdoom today - it works, but it's really just a bunch of square rooms filled with hundreds of monsters that tend to kill each other. Gameplay consists of shooting 843 monsters and then winning.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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