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REoL TOUGH: Satan's School of Warfare

   (9 reviews)
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About This File

Somewhere on the moon of Phobos, a school sits in a big crator. This school takes dumb daemons from hell and teaches them how to become REAL FIGHTERS! They go to classes durring the day, and they go out and do their "homework" on the streets of the inner Phobos city at night. YOU HAVE TO SHUT DOWN THE INSTITUTION!
Well, well, well. Looks like they hide the entrance to the school grounds fairly well, don't they? But you, B.J. BLASKOWICTZ, are too smart for them! (You'll see.) You go through the corridors of the building, and you're suddenly telleported into a classroom! The daemons, as well as the "professors", turn their excercises into applicastions! But you'll blast them all to kindom come, even the Barron "professors"! As you go on a classroom rampage, many daemons in the cafeteria will be shooting at you!
After all of that, you might take a trip to the Administration Offices are share a little of your lead over there as well. You finally reach the "final exam" room, filled LITERALLY with about a couple hundred daemons, and could be as high as SEVERAL hundred ALL AT ONCE! And if that wasn't enough, when you get on the balcony, up to TWENTY Barrons Of Hell will join in on the fun! (Now you know why this is soooooooooooooooooo jerky!) No need to pannic! You got a GIGANTIC room full of ammo!
After giving your best educational lesson to the daemons of Hell, you go through the exit, and you can play a level you'll have control over!


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Guest

Unknown date

  
Fun, in a braindead "here's a ton of ammo, kill the hundreds of demons" way. Still, architecture is mostly plain, texturing is repetitive, inescapable sludge pits, a sludge maze, makes regular doom.exe crash on occasion, the secret area is STUPIDLY hard to find, and it's not that challenging despite the monster count. 1/5 -VV

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Guest

Unknown date

  
This school...nothing. Back when I went to school, I had to wear an blouse with oversized peter-pan-collars, knickerbockers, walk 10 miles uphill in 6 feet of snow, and the nun would crack my knuckles with a yardstick if I so much breathed too loudly. As for the level 3 stars.

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Guest

Unknown date

  
This is basically Fiffy experimenting with how many monsters he can throw into a Doom Level with little thought on the Gameplay. Avoid......

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Guest

Unknown date

  
A pretty crappy level.

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MajorRawne

Unknown date

  
A mess and a total waste of time, even for lovers of vintage mapping from Doom's days of naivety.

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Guest

Unknown date

  
For reasons sufficiently described above, this wad can be ignored without getting the idea of missing something interestingly.

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Guest

Unknown date

  
This is an old-style "school massacre" wad, back from the innocent days of late 1994. It crams in over 800 monsters, which was pretty rare for 1994; lord knows how well it played with Doom.exe on a 486SX25. It doesn't play very well with Zdoom today - it works, but it's really just a bunch of square rooms filled with hundreds of monsters that tend to kill each other. Gameplay consists of shooting 843 monsters and then winning.

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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