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LMP CoUNTeR VeRsioN 1.0

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About This File

You're playing a DOOM deathmatch against your friend. This time, you're really going to kick him for good. This is the first time you have the chance to do it. Your score looks something like 25 to 25, and you're very happy about the fact that you're just about to find your weaponless friend. You're also glad to have had the idea of recording a demo, which will allow you demonstrate, in the near future, that you're able to kick that DOOM god.

But as you locate your ennemy's precise location and start shooting at him, DOOM crashes back to DOS! It indicates "Demo kickfrag.LMP recorded".

"Damn, why did this happened?! I was just going to get hold on him! Why?!? Oh, yeah... eheh... I did not put a large demo buffer! But how could I know that this was not big enough????", you think to yourself.

Some moments after, the phone rings. Probably your friend calling to personnally congratulate you on a great mistake...

But now, using LMP Counter, this will not occur anymore! LMP Counter will allow you to calculate how much kilobytes (KB) are required to be used to get a specific amount of gameplay time! All this, only relating to the number of players! And more good news, this works with all the alone, cooperative, deathmatch and deathmatch 2.0 play modes! Imagine how this little utility could be useful when planning to record a network demo (which tend to grow large very rapidly!)

Get LMP Counter now! :-)


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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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