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LMP CoUNTeR VeRsioN 1.0

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About This File

You're playing a DOOM deathmatch against your friend. This time, you're really going to kick him for good. This is the first time you have the chance to do it. Your score looks something like 25 to 25, and you're very happy about the fact that you're just about to find your weaponless friend. You're also glad to have had the idea of recording a demo, which will allow you demonstrate, in the near future, that you're able to kick that DOOM god.

But as you locate your ennemy's precise location and start shooting at him, DOOM crashes back to DOS! It indicates "Demo kickfrag.LMP recorded".

"Damn, why did this happened?! I was just going to get hold on him! Why?!? Oh, yeah... eheh... I did not put a large demo buffer! But how could I know that this was not big enough????", you think to yourself.

Some moments after, the phone rings. Probably your friend calling to personnally congratulate you on a great mistake...

But now, using LMP Counter, this will not occur anymore! LMP Counter will allow you to calculate how much kilobytes (KB) are required to be used to get a specific amount of gameplay time! All this, only relating to the number of players! And more good news, this works with all the alone, cooperative, deathmatch and deathmatch 2.0 play modes! Imagine how this little utility could be useful when planning to record a network demo (which tend to grow large very rapidly!)

Get LMP Counter now! :-)


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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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