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CONQUEST.WAD

   (8 reviews)
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About This File

Make your way through the building, facing a few different challenges. Watch your step, you may end up in prison for life!
This level is designed to be easy on level 1 and 2, manageable on level 3, challenging on level 4, and completely impossible on level 5.
There is enough ammo to score 100% kill ratio on all levels.


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Guest

  
an ugly and confusing mess.

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Guest

  
Huge 1994 level giving what players from that era wanted: a large adventure with interesting ways to go, secrets, and ambushes and other fights. Contrary to the claims of the previous two voters, architecture and gameplay are clearly *not at all* far ahead of it's time; besides that, it has too many flaws typical for that time, and there are a lot of 1994 maps which are arguably much better than this one. Having said that: 4* because in 1994 playing it gave a lot of fun, which is where DooM is all about.

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Guest

  
An impressive effort for a 1994 level in terms of size and complexity, but painful to play. Extremely confusing progression even for 1994, dead-end mazes, "secrets" that turn out to be just hallway connectors opened from one side, and an area that teleports you across the level with no warning. Truly is far ahead of its time, however; a teleporter past a red door traps you in a small room, with nothing to do but quit or reload, predating Terry by 14 years.

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Guest

Unknown date

  
A classic E2 styled base with a very intricate design. There are lots of little side rooms and secrets to find, and everything seems interconnected. The progression is complicated, but once you've learned the map it's not hard to find your way around. There are some stupid things, though: you can trap yourself completely in several places, and the gameplay is sometimes dull (this map could really use some bigger fights). Still, a good map. --4/5

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Lightning Hunter

Unknown date

  
For a map made in '94, this was way ahead of its time. The detail is more reminiscent of a map made in 2000, and the author paid attention to the lighting and texture alignment - something that is rare for 1994. The connectivity is great, and there are lots of secrets to find. There aren't many intense fights, but there are several clever traps. As the other reviewer stated, you can unfortunately get stuck in a few areas that have no exit. Because this map was far ahead of its time, I give it 5/5.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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