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The Underworld Base for Doom v1.9

   (5 reviews)
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The base theme all the way!!It's good, so play and send me your comments!!


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Unknown date

  
This is from December 1997. It's the first Kurt Kesler map in the archive, from before he finalised his image (I imagine he would prefer to forget the readme). The level itself is a metallic techbase, cramped and fiddly, that throws health at you, and the traps are very weak. The very beginning can be dicey unless you run into cover. It's decent by 1997 standards but overshadowed by the author's later work, which was rock hard and meaty.

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I counted at least 3 soulspheres and a megasphere. Plus I had about a munitions depot worth of ammo when I finshed. Not meh (barely) but nothing above average either. Reviewer above seems to think the designer's WAD's got better. I don't know, but the bones of this level are good, so I could easily see improvement.

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Unknown date

  
at the start it seemed kinda bad but thair were some itresting battles 4/5

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
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