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KTA Demo

   (6 reviews)
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About This File

You were on a mission. Your task was to get some information about what is happening on secret fortress somewhere in Nevada. You had 20 mens with you, but most of them are dead. Maybe all (I don't know are you playing Co-op :) ). Seems like gates of hell are opened again. 'How many times I must kill them before they are gone!' you think and grab your shotgun. 'Fuck I kill you!'.


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Guest

Unknown date

  
It's surprising this hasn't received more attention - it's definitely worth a look. If you run KTAPAK.EXE, this self-extracts a bunch of files - you just need KTA.WAD and KTA.DEH to play it using a port.

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Guest

Unknown date

  
Four levels from 1997. Map01 starts badly, with a big empty dark sewer maze, followed by a multi-switch puzzle that kills you if you press the wrong switch. Map02 looks good (a moody jail at night, and then daytime) but takes no time to finish. Map03 is an unexceptional slimebase with some nice toilets. You can easily get stuck in one of the rivers. Map04 is a decent-looking church ruined by back-and-forth trigger/switch hunting. Poor.

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Guest

Unknown date

  
this is prity boring... 2/5

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TimeOfDeath

Unknown date

  
I played the first four levels before in the older kta.zip, so I started on map05 and liked the new maps.

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Guest

Unknown date

  
Good, but with some gameplay flaws, especially in map01. Plenty of nice ideas and good design to compensate.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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