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Bunker Storm

   (2 reviews)
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About This File

This level is best for a three or four player deathmatch game. One player defends the bunker, the other players have to cooperate in attacking the bunker. All players start in the same room, but the first player into the teleport ends up inside the bunker ready to defend against the others.

The defender has lots of health and ammo inside the bunker, but only one life (once dead, you start back outside the bunker again). The attackers have as many lifes as they need, but only limited weapons and health. To 'break' into the bunker and kill the defender you have to get past several rooms and time locked doors.

Once the bunker is cracked and the deffender is killed, spread the word and start fragging everything in sight.

To see how to defend and attack, watch the demo bunka.lmp, using 'F12' to spy through the defender and attackers helmets.

Play the game with deathmatch 2 rules (Using -altdeath) no monsters and on skill level 1 or 2. If you think you're really good at storming the bunker, play on skill level 3, then two defenders can teleport inside the bunker!

Skill level 4 (Ultraviolence) is for single player mode only. To play this you must use dehacked Vr 2.0 and the bunka.deh patch file which turns red pillars into machine gunners.


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Guest

Unknown date

  
Good stuf.

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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