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Bunker Storm

   (2 reviews)
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About This File

This level is best for a three or four player deathmatch game. One player defends the bunker, the other players have to cooperate in attacking the bunker. All players start in the same room, but the first player into the teleport ends up inside the bunker ready to defend against the others.

The defender has lots of health and ammo inside the bunker, but only one life (once dead, you start back outside the bunker again). The attackers have as many lifes as they need, but only limited weapons and health. To 'break' into the bunker and kill the defender you have to get past several rooms and time locked doors.

Once the bunker is cracked and the deffender is killed, spread the word and start fragging everything in sight.

To see how to defend and attack, watch the demo bunka.lmp, using 'F12' to spy through the defender and attackers helmets.

Play the game with deathmatch 2 rules (Using -altdeath) no monsters and on skill level 1 or 2. If you think you're really good at storming the bunker, play on skill level 3, then two defenders can teleport inside the bunker!

Skill level 4 (Ultraviolence) is for single player mode only. To play this you must use dehacked Vr 2.0 and the bunka.deh patch file which turns red pillars into machine gunners.

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Unknown date

Good stuf.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2