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HARBOR2.WAD

   (13 reviews)
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About This File

From the seaport, where UAC goods are delivered, you will find your way to an ancient castle, which is very realistic both from outside and from inside. This WAD is a remake of an earlier version called HARBOR, which was a little too easy to play. There is more challenge in the hurt-me-plenty level, and completing the game in ultra-violence mode now really is a tough task.


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Guest

Unknown date

  
Good map that still feels fun.

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Guest

Unknown date

  
Perfectly decent action

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Guest

Unknown date

  
this is prity good alot its alot better than i expectid give it a try

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Guest

Unknown date

  
this was one of the first wads i played. it's still pretty fun and challenging, not to mention well-designed, considering how old this wad is.

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Guest

Unknown date

  
yea this is pretty good it was one of the first wads i played

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Guest

Unknown date

  
Considering it's age, it's a damn good wad. Good gameplay, great detail, and interesting design makes it a blast to play. I love how the level slowly "opens" up when you get farther into it. ****

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Guest

Unknown date

  
bob ferguson is a good mapper. I even sent him an email

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Guest

Unknown date

  
That was surprisingly fun and well-designed despite its age.

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Guest

Unknown date

  
Has a lot of potential. Looks great but the author made the amateurish and stupid mistake of putting former sergeants directly behind doors leading to insta close range deaths.

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TimeOfDeath

Unknown date

  
cool map

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Guest

Unknown date

  
This is Bob Ferguson's best map. This was pretty fun to play unlike his older stuff which felt like huge, dull, confusing labyrinths compared to this one.

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Guest

Unknown date

  
Okay map; hasn't aged well but it does get good near the end. The well-designed castle saves the pwad from sucking, IMO. 3.5/5

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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