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Galaxia.wad

   (21 reviews)
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About This File

Single level with lots of new graphics. This is a 4th level in the Pleiades series. (you may wish to download the previous levels; Pleiades, Mir, and Starcity, all of which can be found at the same sites as this level Note: Pleiades, Mir, Starcity, and this level are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names.) Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Guest

Unknown date

  
Excellent, atmospheric wad for its time! There are a lot of clever ideas to be found, including this tube thing near the end which has to be one of the most clever things I've seen in a Doom level. Note that there are some uninspired rooms, but it's nothing that ruins the level. 5/5

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Guest

Unknown date

  
Cratop walls? Hell yes. Wait, no...

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Guest

Unknown date

  
holy shit, it's beautiful.

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Guest

Unknown date

  
Holy shit dude, this level rocks, you must play this!

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Guest

Unknown date

  
An atmospheric space station with some simplistic custom textures. Lots of "realistic" architecture including the ubiquitous toilets. The battles are nothing special, plenty of room to dodge or circlestrafe, and of course there's a Cyberdemon. This probably would have been pretty impressive in 1997, but shows its' age in 2009. 2/5

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Guest

Unknown date

  
Not too bad and a nice effect at the yellow key.

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Guest

Unknown date

  
Creative, innovative and attractive architecture, and the gameplay is fun too. While I'm not usually crazy about space station wads, this one rocks.

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Guest

Unknown date

  
It's a mixed bag. The "particle accelerator" tube still looks brilliant, but looking at this eight years later the custom graphics look amateurish and the layout is just a lot of small boxy rooms arranged in the shape of a Silent Running-type starship. The "catwalks" might have been clever at the time, but they are overused.

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Guest

Unknown date

  
Beautiful level design 5/5

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Guest

Unknown date

  
The Graphics rules, the gameplay is great, the effect of switching monsters on each new game is best, and what can I say more? 5/5-- SsWolfenSie

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Lizardcommando

Unknown date

  
this is impressive for a map made in 1997

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Guest

Unknown date

  
It is beautiful, but it could be bigger. However I give 5/5 for amazing graphic.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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