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Galaxia.wad

   (21 reviews)
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About This File

Single level with lots of new graphics. This is a 4th level in the Pleiades series. (you may wish to download the previous levels; Pleiades, Mir, and Starcity, all of which can be found at the same sites as this level Note: Pleiades, Mir, Starcity, and this level are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names.) Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Guest

Unknown date

  
Excellent, atmospheric wad for its time! There are a lot of clever ideas to be found, including this tube thing near the end which has to be one of the most clever things I've seen in a Doom level. Note that there are some uninspired rooms, but it's nothing that ruins the level. 5/5

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Guest

Unknown date

  
Cratop walls? Hell yes. Wait, no...

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Guest

Unknown date

  
holy shit, it's beautiful.

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Guest

Unknown date

  
Holy shit dude, this level rocks, you must play this!

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Guest

Unknown date

  
An atmospheric space station with some simplistic custom textures. Lots of "realistic" architecture including the ubiquitous toilets. The battles are nothing special, plenty of room to dodge or circlestrafe, and of course there's a Cyberdemon. This probably would have been pretty impressive in 1997, but shows its' age in 2009. 2/5

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Guest

Unknown date

  
Not too bad and a nice effect at the yellow key.

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Guest

Unknown date

  
Creative, innovative and attractive architecture, and the gameplay is fun too. While I'm not usually crazy about space station wads, this one rocks.

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Guest

Unknown date

  
It's a mixed bag. The "particle accelerator" tube still looks brilliant, but looking at this eight years later the custom graphics look amateurish and the layout is just a lot of small boxy rooms arranged in the shape of a Silent Running-type starship. The "catwalks" might have been clever at the time, but they are overused.

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Guest

Unknown date

  
Beautiful level design 5/5

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Guest

Unknown date

  
The Graphics rules, the gameplay is great, the effect of switching monsters on each new game is best, and what can I say more? 5/5-- SsWolfenSie

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Lizardcommando

Unknown date

  
this is impressive for a map made in 1997

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Guest

Unknown date

  
It is beautiful, but it could be bigger. However I give 5/5 for amazing graphic.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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