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Galaxia.wad

   (23 reviews)
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About This File

Single level with lots of new graphics. This is a 4th level in the Pleiades series. (you may wish to download the previous levels; Pleiades, Mir, and Starcity, all of which can be found at the same sites as this level Note: Pleiades, Mir, Starcity, and this level are not intercompatible for combination into a single multilevel PWAD nor for play under the same loading of Doom2. They have different sky and wall textures assigned to the same names.) Finally, this level is a standard patch wad that does not alter the main Doom wad and is playable with the standard -file parameter.


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Teo Slayer

  

Pretty amazing map. I really liked the Space Station idea and the designs look beautiful

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Argenteo

  

Beautiful designs. A particle collider. Some loose cables and weird experiments. Memorable closing of the series.

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Guest

Unknown date

  
Excellent, atmospheric wad for its time! There are a lot of clever ideas to be found, including this tube thing near the end which has to be one of the most clever things I've seen in a Doom level. Note that there are some uninspired rooms, but it's nothing that ruins the level. 5/5

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Guest

Unknown date

  
Cratop walls? Hell yes. Wait, no...

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Guest

Unknown date

  
holy shit, it's beautiful.

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Guest

Unknown date

  
Holy shit dude, this level rocks, you must play this!

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Guest

Unknown date

  
An atmospheric space station with some simplistic custom textures. Lots of "realistic" architecture including the ubiquitous toilets. The battles are nothing special, plenty of room to dodge or circlestrafe, and of course there's a Cyberdemon. This probably would have been pretty impressive in 1997, but shows its' age in 2009. 2/5

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Guest

Unknown date

  
Not too bad and a nice effect at the yellow key.

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Guest

Unknown date

  
Creative, innovative and attractive architecture, and the gameplay is fun too. While I'm not usually crazy about space station wads, this one rocks.

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Guest

Unknown date

  
It's a mixed bag. The "particle accelerator" tube still looks brilliant, but looking at this eight years later the custom graphics look amateurish and the layout is just a lot of small boxy rooms arranged in the shape of a Silent Running-type starship. The "catwalks" might have been clever at the time, but they are overused.

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Guest

Unknown date

  
Beautiful level design 5/5

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Guest

Unknown date

  
The Graphics rules, the gameplay is great, the effect of switching monsters on each new game is best, and what can I say more? 5/5-- SsWolfenSie

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Lizardcommando

Unknown date

  
this is impressive for a map made in 1997

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Guest

Unknown date

  
It is beautiful, but it could be bigger. However I give 5/5 for amazing graphic.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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