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ALAS.WAD

   (6 reviews)
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About This File

These levels start out with some bad customers. No theme, just some visually entertaining areas to wander through. Level 1 - No keys... just kill. The second large area you come to is a worked over area I got from another wad (sorry, I don't remember the authors name). Level 2 - Bad stuff here, mon. You start with the Cyber guy. Not to worry, tho. Somewhat easy kill and plenty of ammo... And after you take care of him it gets easier, no? Say, is that damn train moving forward, backward or not at all? Or... who really cares? Heck of a way to start a level! Level 3 - Again, no keys... just kill. Some interesting visual candy here. You might get a small hom in the bridge room. This level has some areas with Dynamic Light- ing.


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Guest

Unknown date

  
very good, pleasent to play

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Guest

Unknown date

  
This is an early Doom2 wad with 3 maps. It's not bad for its time - good gameplay, though not too challenging, in a good-looking ambience. But don't expect something spectacular. 3/5 -Milian

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Unknown date

  
Three good maps. Thanks to Black Void for drawing attention to this wad in the "New Oldstuff Chronicles".

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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