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KV5.WAD

   (3 reviews)
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About This File

This level was inspired by the recent digs in the Valley of the Kings in Egypt. It is bassed on the layout of KV5 which is currently being escivated.


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Unknown date

  
Overammoed and repetitive, and very easy/trivial. I wouldn't have known it was meant to be Egyptian-themed if the text-file hadn't said so.

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Guest

Unknown date

  
to short and easy

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Unknown date

  
This is dated December 1997, although it feels much older. It has the same problem as most other Egyptian-themed levels, in that it's a dull-looking sand-coloured grid with lots of pillars and little rooms. It's structured so that there's an obvious secret exit directly forward from the start location - with a bit of practice I could run straight through in 18 seconds.

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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