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Death Match Marathon Wad

   (2 reviews)
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About This File

You wake up one day trapped in an area that you have never seen before. Wandering around for a while you discover that you are not alone. Another person (or persons depending on the number of players) like you is/are also in the same situation. You get a sudden urge to kill anything that breaths as well as finding you way back to your space ship before they frag you.

There is a BFG 9000 and Supercharge in this one but trust me, they're very hard to get without dying. The corners are for all you lame campers out there. If you ever play a camper just fire a whole pile of rockets in there, that always flushes them out. If you're ever being chased on the outside. Just dive into one of the portals or get them on one of the corners. Always be aware of any door sound that occurs. If you do hear it then that means that a player is trying to get a BFG, Plasma Rifle, Mega Armour, Supercharge, Light Goggles or Beserk. If you can't kill them before they get through the door run to the middle standing ready with a super shotgun. If you're the one going for the good stuff while your fellow deathmatcher is waiting at the teleport then your best bet is to go for the Supercharge or Mega Armour in the hope that they will save your life. This map is generally more for people who like open spaced maps. However, I have put some dark tunnels in to ballance it out a little.

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Unknown date

meh, it's okay 3 stars

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  • File Reviews

    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.