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Death Match Marathon Wad

   (2 reviews)
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About This File

You wake up one day trapped in an area that you have never seen before. Wandering around for a while you discover that you are not alone. Another person (or persons depending on the number of players) like you is/are also in the same situation. You get a sudden urge to kill anything that breaths as well as finding you way back to your space ship before they frag you.

There is a BFG 9000 and Supercharge in this one but trust me, they're very hard to get without dying. The corners are for all you lame campers out there. If you ever play a camper just fire a whole pile of rockets in there, that always flushes them out. If you're ever being chased on the outside. Just dive into one of the portals or get them on one of the corners. Always be aware of any door sound that occurs. If you do hear it then that means that a player is trying to get a BFG, Plasma Rifle, Mega Armour, Supercharge, Light Goggles or Beserk. If you can't kill them before they get through the door run to the middle standing ready with a super shotgun. If you're the one going for the good stuff while your fellow deathmatcher is waiting at the teleport then your best bet is to go for the Supercharge or Mega Armour in the hope that they will save your life. This map is generally more for people who like open spaced maps. However, I have put some dark tunnels in to ballance it out a little.


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Guest

Unknown date

  
meh, it's okay 3 stars

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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