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Quake dOOm v1.0

   (10 reviews)
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About This File

This is mainly a Deathmatch WAD, but some single-player support has been added, too. COMPLETELY NEW! Not at all like my pervious WADs, which were modifacations on id's levels. This is COMPLETELY NEW! I reccomend that you use this for Deathmatch, but you can test it out on single. This is an attempted port of id's Quake level, E1M1. Just the layout was copied, however. And even not that completely. New lifts, and extra areas abound. Not ported using any external programs.


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Guest

Unknown date

  
If I wanted Quake, I'd play Quake, not a Doom wad about Quake.

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Guest

Unknown date

  
who was the uploader of this...??? It should remain in the dustbin, not here!

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Guest

Unknown date

  
Poor. It has the basic layout of Quake's first level, but it's like a child's drawing in comparison. Whatever effect the author was trying to achieve by missing out wall textures is lost on me. I have seen several Doom levels that are based on Quake levels, and some of them are extremely impressive. But this is beneath the bottom of the barrel.

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Guest

Unknown date

  
Heh, nice. I drew this WAD up when I was 14. Yes, it's awful, but what a blast from the past.

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MajorRawne

Unknown date

  
"Blast from the past? More like blast from my ass." - A quote so worthy I used it as my Facebook status. This wad brought Doom into the communication age! I'm still giving it fuck all though.

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Guest

Unknown date

  
This is really bad, even as a stand alone level. Exit switch doesn't even work either. 0/5

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Guest

Unknown date

  
Blast from the past? More like blast from my ass.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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